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2761
General ENIGMA / Re: Unimplemented Functions
« on: October 17, 2008, 06:32:59 pm »
This is kinda nice, actually.
I like programming, not tending lists.
I like programming, not tending lists.
2762
Announcements / Re: The lack of development updates and progress
« on: September 27, 2008, 04:14:52 pm »
I'm doing a lot better, and am back at work once more. Everything's taken care of, except I think I have an ear infection. =P
2763
General ENIGMA / Re: Source Generator?
« on: September 27, 2008, 04:13:40 pm »
It actually leaves all the source code alone when it finishes compiling. It's under ENIGMAsystem\SHELL\.
2765
Off-Topic / Re: Where do I find the floor Function...
« on: September 27, 2008, 04:11:40 pm »
:S
I guess I've come a long way.
At any rate, floor() is (int) or int( )...
I guess I've come a long way.
At any rate, floor() is (int) or int( )...
2766
Function Peer Review / Re: The formula for finding point_distance.
« on: September 04, 2008, 06:45:33 pm »
The former has existed since R1, but the latter doesn't exist in 'other programs,' and I prolly won't add it until I actually do some 3D.
2767
Function Peer Review / Re: GML?
« on: September 04, 2008, 06:44:25 pm »
I still don't feel the jabbing need to piss off the, er, 'that other company' any further.
2768
Issues Help Desk / Re: Current Available Functions.
« on: August 14, 2008, 08:17:46 pm »
I finish functions left and right, but it's generally not so ceremonious as to justify opening the thing and marking the function complete.
2769
Issues Help Desk / Re: When can we expect globals, and dll support?
« on: August 13, 2008, 03:07:03 pm »
Globals work in PatchA; I'll see about Dlls soon, but you have to understand how totally awesome these are.
2770
Issues Help Desk / Re: Alternative for room_next()?
« on: August 13, 2008, 03:06:28 pm »
;_;
Hang on for a bit, and if the next thing I do doesn't fix that, Owen should have the uploader in the bug tracker working, so you can use it.
Hang on for a bit, and if the next thing I do doesn't fix that, Owen should have the uploader in the bug tracker working, so you can use it.
2771
Issues Help Desk / Re: Turning Off Functions?
« on: August 13, 2008, 03:04:20 pm »
That won't work, as sprites are embedded in the game.
I intend to have a workaround involving a file of things to do, which the compiler will read after compiling and before adding sprites. It will allow you to strip, encrypt, or compress the game, so long as it doesn't decompress to a different file at some point.
I intend to have a workaround involving a file of things to do, which the compiler will read after compiling and before adding sprites. It will allow you to strip, encrypt, or compress the game, so long as it doesn't decompress to a different file at some point.
2772
Issues Help Desk / Re: move_contact_solid()
« on: August 10, 2008, 04:02:47 pm »
Now that colligma is integrated, and hopefully soon to be more stable, I can rig up the script-free version.
Expect to see that shortly.
Expect to see that shortly.
2773
General ENIGMA / Re: Discussion of "No subject required"
« on: August 09, 2008, 10:00:26 pm »
It would be 100% up to date, dearies. The enigma plugin is the only thing that actually changes.
2774
Proposals / Re: Linux testing
« on: August 09, 2008, 08:18:11 pm »
That was one of Ism's big booboos. It has to do with the splash screen, somehow.
Linux + Splash Screen + DnD = Fail
They're working on it. That's a big setback...
We'll think of something. In the meantime, ...I don't even know.
Linux + Splash Screen + DnD = Fail
They're working on it. That's a big setback...
We'll think of something. In the meantime, ...I don't even know.
2775
Announcements / PatchA
« on: August 09, 2008, 01:39:42 pm »
So I fixed a lot of the surprise errors from yesterday. The important part is that it held up to basics and showed the improvements to the compilation process. There are still improvements to be made regarding the size and speed of compile.
For now, however, you can download a patch which fixes several errors, including object. and global., as well as transparency. There are a few more fixes to be made, but that will be done as we are able.
Also, place_free checks solidity now. LGM may have a problem conveying an object's solidity, so place solid=1; in the create event until that is resolved.
An automatic updater is planned, and in progress, but isn't available quite yet.
Download the Patch
For now, however, you can download a patch which fixes several errors, including object. and global., as well as transparency. There are a few more fixes to be made, but that will be done as we are able.
Also, place_free checks solidity now. LGM may have a problem conveying an object's solidity, so place solid=1; in the create event until that is resolved.
An automatic updater is planned, and in progress, but isn't available quite yet.
Download the Patch
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