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freezway
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Reply #31 Posted on: April 17, 2010, 01:46:52 pm |
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Joined: Dec 2009
Posts: 220
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172 has the same old error.
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if you drop a cat with buttered toast strapped to its back, which side lands down? joshdreamland: our languages are based on the idea that it's going to end up FUBAR /kick retep998
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Post made April 18, 2010, 04:39:53 am was deleted at the author's request.
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Josh @ Dreamland
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Reply #33 Posted on: April 18, 2010, 08:04:32 am |
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Prince of all Goldfish
Location: Pittsburgh, PA, USA Joined: Feb 2008
Posts: 2950
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> Josh, you have a whole site to document these bugs and todo's. I would know this, as I paid for it. :3
> Use it. The forums are simply much easier to use than editing that HTML page myself. Besides, a2h's bug tracker will be done soon.
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"That is the single most cryptic piece of code I have ever seen." -Master PobbleWobble "I disapprove of what you say, but I will defend to the death your right to say it." -Evelyn Beatrice Hall, Friends of Voltaire
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freezway
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Reply #34 Posted on: April 18, 2010, 06:15:22 pm |
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Joined: Dec 2009
Posts: 220
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took this shot from 64 bit linux.
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if you drop a cat with buttered toast strapped to its back, which side lands down? joshdreamland: our languages are based on the idea that it's going to end up FUBAR /kick retep998
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Rusky
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Reply #35 Posted on: April 18, 2010, 07:32:58 pm |
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Joined: Feb 2008
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Running WinXP SP3 32-bit: One object with a sprite in one room compiles and runs but doesn't draw the sprite. Manually calling draw_sprite says "undefined reference to draw_sprite(double, double, double, double)". No sprites yet, apparently. Moving on, calling draw_set_color in the create event and draw_circle in the draw event works perfectly. Keyboard_check works, I can move around in the room. Various built-ins such as gravity don't exist, apparently. With this GM file that I had sort-of working with R3: time taken to load file: 5,375 ms Location in memory of structure: 0x47be550 File version: 600
COPYING SOME FUCKING RESOURCES: Copying sprite names [4] # # A fatal error has been detected by the Java Runtime Environment: # # EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x77c478ac, pid=4060, tid=892 # # JRE version: 6.0_18-b07 # Java VM: Java HotSpot(TM) Client VM (16.0-b13 mixed mode, sharing windows-x86 ) # Problematic frame: # C [msvcrt.dll+0x378ac] # # An error report file with more information is saved as: # C:\Documents and Settings\Russell\Desktop\enigma\hs_err_pid4060.log # # If you would like to submit a bug report, please visit: # http://java.sun.com/webapps/bugreport/crash.jsp # The crash happened outside the Java Virtual Machine in native code. # See problematic frame for where to report the bug. # hs_err_pid4060.log is really long, mostly listing what's in memory. I've still got it if you want.
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Josh @ Dreamland
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Reply #36 Posted on: April 18, 2010, 07:55:04 pm |
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Prince of all Goldfish
Location: Pittsburgh, PA, USA Joined: Feb 2008
Posts: 2950
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How odd. No, sprites don't work yet, but they shouldn't be segfaulting. That falls on Ism, though; I just iterate the structure by JNA's count. Right now, not a whole lot is implemented. I removed most of it to make it easier to debug the important underlying components... That said, I should make a new newspost...
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"That is the single most cryptic piece of code I have ever seen." -Master PobbleWobble "I disapprove of what you say, but I will defend to the death your right to say it." -Evelyn Beatrice Hall, Friends of Voltaire
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Josh @ Dreamland
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Reply #38 Posted on: April 18, 2010, 10:02:39 pm |
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Prince of all Goldfish
Location: Pittsburgh, PA, USA Joined: Feb 2008
Posts: 2950
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"Comment-out the debug flags and un-comment the release flags depending on how you want to build it." Is that what I committed? >_<
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"That is the single most cryptic piece of code I have ever seen." -Master PobbleWobble "I disapprove of what you say, but I will defend to the death your right to say it." -Evelyn Beatrice Hall, Friends of Voltaire
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freezway
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Reply #39 Posted on: April 18, 2010, 10:22:02 pm |
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Joined: Dec 2009
Posts: 220
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now we need a makefile for the games...
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if you drop a cat with buttered toast strapped to its back, which side lands down? joshdreamland: our languages are based on the idea that it's going to end up FUBAR /kick retep998
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freezway
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Reply #41 Posted on: April 18, 2010, 10:32:09 pm |
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Joined: Dec 2009
Posts: 220
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also, when i compile the game i get a lot of warnings about pragma or something...
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if you drop a cat with buttered toast strapped to its back, which side lands down? joshdreamland: our languages are based on the idea that it's going to end up FUBAR /kick retep998
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Josh @ Dreamland
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Reply #42 Posted on: April 19, 2010, 09:48:59 am |
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Prince of all Goldfish
Location: Pittsburgh, PA, USA Joined: Feb 2008
Posts: 2950
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Those are for my parser. When it sees those, it dumps scope information. They can be removed now... Done.
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"That is the single most cryptic piece of code I have ever seen." -Master PobbleWobble "I disapprove of what you say, but I will defend to the death your right to say it." -Evelyn Beatrice Hall, Friends of Voltaire
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