Ya in the plugin whenver you load LGM it calls definitions modified which gets all the function names from the engine so the script editor knows what to highlight. Suggestions have been to either do it when you change ENIGMA Settings or each time you compile. We need to discuss this as I do not feel it should be each compile as thats wayyy uneccessary and compiling is already slow as heck. I'd like us to discuss it and everybody to offer suggestions