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Messages - Josh @ Dreamland

2776
Announcements / Disorder
« on: August 09, 2008, 12:46:20 am »
Well, I can say with some certainty that I've never released something just right the first time, in my entire life.

However, bare with us. At the last minute, we noticed a few things that weren't working, and scrambled to make them do so. This kind of thing generally leads to more mess.

I don't want to spend much time preaching about it, however, tomorrow a patch will be released to fix the majority of the known problems. You'll notice that ENIGMA-R2 has an a at the end. This is because it took me five minutes to realize I'd done something wrong there and reupload.

Tomorrow I'll sort out some of the rest of the stuff. The worst of it includes some borkage with place_free, an explanation for which can be found here:
http://edc.enigma-dev.org/index.php?p=blog&id=33

draw_text will hopefully be reimplemented, global. and object. will work again, and the world will be happy.
All of these, along with LGM's importation of build mode edits, were broken without anyone realizing it. This kind of thing is forgivable with such a huge project, right? :P

The version you have now is still somewhat usable, but tomorrow we'll patch the holes.

(Disclaimer: I could be lying)

Note: Some of you may have found that you downloaded R2 from SourceForge. We apologize. I'm not telling you whose fault that is, so THERE.

Anyway, I haven't slept in two days. Which probably doesn't help the disorder, so if you'll forgive me, I'm going to try that.

2777
Announcements / Re: Enigma R3 Released
« on: August 08, 2008, 10:31:28 pm »
GM will be able to run faster than ENIGMA in a blank room as long as ENIGMA is OpenGL.

However, try testing ENIGMA and GM under some stress, like lots and lots of lines. You'll find ENIMGA can easily outdo Game Maker there, as long as your GL drivers meet the stone age specification.

2778
Announcements / Re: Enigma R3 Released
« on: August 08, 2008, 09:03:24 pm »
This Code Returns an Error. Lol.
cout<<fps<<"/"<<room_speed;

Well, COUT is mostly for console applications. Try show_message().
However, ENIGMA tries to isolate C++ from EDL, to preserve compatibility.

To use raw C++, use cpp {}.

Though, in this case, that won't work, as enigma does not make use of iostream.h.

Chris- Download the Core

2779
General ENIGMA / Re: Discussion of "No subject required"
« on: August 07, 2008, 04:59:43 pm »
I'm afraid of any megabytes the user has to have, and terrified of megabytes the user user has to have.

Thinking openly, the GPL says I have to give you the code, not an environment to edit it in.

2780
Off-Topic / Re: Game Maker 7 VS ENIGMA Test 1: The Blank Room Test
« on: August 07, 2008, 04:50:04 pm »
lol Dave, you wonderful pessimist, you. :3

2781
Tips, Tutorials, Examples / Re: [WINDOZE] Basic Movement Demo
« on: August 03, 2008, 08:17:51 am »
Has nothing to do with the GL version. Stop calling me slow. Stop blaming me.

2782
Announcements / No subject required
« on: August 02, 2008, 01:16:36 am »

I had a request for the executables that were used in the making of that movie.
Here they are, as zip:
Download

2783
Issues Help Desk / Re: Compiler returned -6
« on: July 28, 2008, 02:21:32 pm »
keyboard_check() actually wasn't implemented in R2. LateralGM also freezes when GCC throws a lot of errors. Rest assured, those are both fixed for the alpha, and the keyboard_check functions are implemented.

2784
That was indeed the point. XD

I told a2h to archive this because ism told clam to archive this; but I didn't actually know what I was asking him, exactly. But looks like he did it anyway, so, nice job! ^_^;

2785
SHUPAER123'S HOME / Re: WiMoMaCon
« on: July 13, 2008, 07:28:10 am »
Seems a little far fetched for what so far is such a small project.

You could consider joining the ENIGMA team, depending on how much you know. We lack any sort of port for Mobile Phones and the XBox. The others, though, we shouldn't have trouble with.

2786
General ENIGMA / Re: ENIGMA cross-platform
« on: July 09, 2008, 05:41:08 am »
For clarification, SDL sucks, GLUT is unstable, and I really don't want to see anything else you listed.

We are using native APIs for the most low level control we can get, and to not have to rely on the work of other people who did not design something with ENIGMA in mind.

Release 3 has a Linux build. IsmAvatar has already assembled a working equivalent for every WinApi function I have.


2787
General ENIGMA / Re: Array Sizes?
« on: July 09, 2008, 05:36:52 am »
Rusky's right; var has a variable for first and second dimensional size.

In fact, I was planning on a function for those.

2788
General ENIGMA / Re: Poll: Regarding community/forums
« on: July 09, 2008, 05:34:56 am »
I can not see integrating a page of games and blogs into this huge, ugly, bloated SMF forum. I just can't. What the heck would that look like, because, I can easily imagine the forums EDC style, but not the EDC SMF style.

2789
General ENIGMA / Re: Poll: Regarding community/forums
« on: July 08, 2008, 05:00:36 pm »
"Account Related Settings
Forum Profile Information
Look and Layout
Preferences
Notifications and Email
Personal Message Options"

Look at those.

Account Related Settings, Forum Profile Information.
Splitting those two apart just makes it FRIKKIN DIFFICULT to find what you need.

Look and Layout, Preferences
Those two. Do they really deserve two categories?

Notifications and Email, Personal Message Options
Same thing, different divisions


I don't know how much of the rest I share with regular members, but come on.

That is so bloated...

2790
General ENIGMA / Re: What's the long-term plan for ENIGMA?
« on: July 08, 2008, 02:22:51 pm »
Lemme answer you by saying nothing, then making a huge release with lots of info.

Though I intend to do everything GM does, only faster.