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Messages - Josh @ Dreamland

Issues Help Desk / Re: Failed to Compile at C++?
« on: August 20, 2011, 11:18:17 am »
Hard to tell from just that scrollback. Could you check out the trunk (the one marked developer instead of stable) and tell me if it throws any additional errors?

We're actually about to mark the trunk stable when a few more people confirm the latest changes work right.

Off-Topic / Re: Introductions
« on: August 20, 2011, 10:44:09 am »
Happy to have you; welcome to the forums. Feel free to stop in on the IRC sometimes: that's where all the action is.

Off-Topic / Re: FORK YES
« on: August 20, 2011, 10:32:49 am »
Ugh. With exception of your hatred towards any non-commonplace syntax for even the most trivial uses, I can't find any content in this thread I'm comfortable trolling.

Everything you said about GTK3 was right. But GNOME 3's interface is horrible, no matter what else they improved. Maybe when Wayland comes in and I can actually use my graphics card at its full potential, it'll be worth it. Until then, they can keep their unusable fucking interface. I'd feel more empowered if their desktop panel was four terminal windows and a run dialog rather than icons to programs I usually press once at startup then never touch again.

Proposals / Re: Fix Wiki Namespaces
« on: August 20, 2011, 10:18:46 am »
Screw official namespaces.

...Yes, categories would be cleaner. But I don't see any volunteers.

Issues Help Desk / Re: Installation Failure
« on: August 20, 2011, 01:32:52 am »


Off-Topic / Re: FORK YES
« on: August 18, 2011, 10:24:44 am »
Honestly, I'd be fine with GNOME 3's fallback panel if they didn't make organizing it so difficult and fucking it up so easy. You can't lock items to prevent fucking them up. But you can't move them in a correct order; you can only drag them to the end. So you have to drag each item in the order you want it and hope it sticks.

Maybe by now they've worked that out. I'll know once 11.10 comes out.

Issues Help Desk / Re: Installation Failure
« on: August 17, 2011, 10:54:46 pm »
Why is it giving you so much trouble? Just delete svnkit.jar from Plugins/shared/. That will stop all updates.
Let us know if that fixes anything.

Off-Topic / Re: FORK YES
« on: August 17, 2011, 10:53:20 pm »
It's hard to overstate my satisfaction.

General ENIGMA / Re: Reaccessing goals/aims
« on: August 17, 2011, 06:54:59 pm »

General ENIGMA / Re: Reaccessing goals/aims
« on: August 17, 2011, 05:09:35 pm »
And I imagine everyone will be quite happy when each of those things are done. They all need done eventually, and I don't feel like working constantly in the same spot. It gets boring, to say the least. It's nice in any occupation to have the freedom to jump around.

Projects fall through when developers get tired of what they do. I'll never get tired of what I do, and for a reason; there's always another piece to work on when you need a break from the last one.

I know exactly what I want to achieve, and I'm working toward it. Sporadically.

General ENIGMA / Re: Reaccessing goals/aims
« on: August 17, 2011, 03:26:32 pm »
That page is linked, Retro. It's at the bottom of the front page.

Polygone: What do you think this is, a democracy? This is FOSS. People work on what they like until there's a product.

Announcements / Re: New Hardware
« on: August 17, 2011, 09:45:53 am »
And you'll be hearing about it if this thing ever slows down, daz. Since you recommended it to us, you are implicitly liable for any and all bitching.

Announcements / New Hardware
« on: August 17, 2011, 02:28:07 am »
In case you missed that MASSIVE fifteen minute downtime (longest fifteen minutes I've ever waited patiently through as CPanel did all the work)... *cough*

Let's try this over. Hello, everyone! We're on new hardware.

Everyone give a big thanks to the following:
= IsmAvatar for forking over half the price of the server
= Gary for installing the gobs of software we apparently depend on
= a2h for debugging his CSS and apparent dependency on the aforementioned software
= And of course, me, for my expedient remedy of all other aspects of this migration

Now you should be able to click a fucking wiki link without sixteen minutes of latency.

@a2h: these fonts are oversized and hideous. Please fix them.

Proposals / Re: GM Compatibility Resolver
« on: August 14, 2011, 11:38:48 am »
The regexp replacements will probably never cause issue with GM, since 90% of them add commas (which GM usually ignores) or remove semicolons (which GM always ignores, except after var).

We could have it step through at least the syntax checker's proposals, asking for confirmation on each.

Third Party / Re: GM8.1 format changes
« on: August 14, 2011, 11:17:45 am »
I'd rather have a draw_text_unicode. Anyway, we have a number of options.

1) Like Yoyo, we can allow selecting ranges of unicode chars to include in the font texture.
2) We can use TTF to load the glyphs into GL lists, and draw any glyphs not encompassed by those list ranges manually.
3) We can get creative, as many unicode glyphs are simply a letter with a symbol drawn over them.

While it would require flipping on antialiasing to look decent, (2) seems to be the most practical option. Perhaps we could merge (1) and (2), drawing any symbol we have in our texture as a sprite, and rendering the rest as primitives.