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Messages - Josh @ Dreamland

« on: February 22, 2012, 11:38:35 am »
I've been trying to think of a good graph structure for the job. Some kind of flow chart, obviously, but it'd be good if the nodes on it could be expanded and hidden. I'll think about that--it could be a cool new way to document applications.

Also, MinGW fixed that bug three days ago. It should be upstream here shortly. I think.

Off-Topic / Re: GameDev Studio
« on: February 19, 2012, 12:15:54 pm »
If you use regular expressions, you will miss math definitions like sin(), which are declared using a macro.
I assume you report errors by regexing compiler output after a #line directive?

Announcements / Re: Main Progress [Stalled because we can't Git]
« on: February 19, 2012, 10:42:04 am »
I'm still pretty annoyed about this whole operation, but since my focus is still on the parser, I'm not going to saw anyone's head off just yet.

Off-Topic / Re: GameDev Studio
« on: February 19, 2012, 07:45:33 am »
Does that mean it lacks a quick syntax check?

Off-Topic / Re: GameDev Studio
« on: February 18, 2012, 08:47:03 pm »
It's interesting how you have an image editor, but that seems to have come at the price of being cross-platform.
If we're lucky, LGM will have one of those before the world ends.

I notice you kept many, but not all of the functions; if your syntax and everything is so similar, why not keep the whole library?

Announcements / Re: Main Progress [Stalled because we can't Git]
« on: February 11, 2012, 09:10:29 pm »
*rubs eyes and lies down*

Announcements / Re: Update
« on: February 05, 2012, 08:06:50 am »
Heh, that does seem to be the place everything ends up.

Anyway, it's not a flow chart. Most of the crap on that corresponds to one file. Some groups of them are in the same file (eg, C++ Lexer and preprocessor lexer, and the definition classes), some of them span a few files (C++ parser and presumably EDL parser). So there's no more a clear place to start than there would be if you were looking at the source dir.

Announcements / Re: Update
« on: February 01, 2012, 11:30:56 pm »

Announcements / Update
« on: January 31, 2012, 12:21:23 am »
Before we acquire any more UNICORN PORN, I would just like to bring you up to speed on the happenings, which have been few and far between.

This is the tentative parser plan:

The groupings are not completely accurate as there are "logical groupings" not represented in code, but instead in dependencies. I'll draw those in after I've worked out exactly what those dependencies are.

As for the git migration status, we've had a whopping success. The IRC bot is now capable of probing any of the subprojects composing LGM and ENIGMA, which are all on Github. No changes have yet been made to the installer as installation will now be more directed. We will, before the first git release, refactor ENIGMA to not require write access to its own directory, which will enable us to install to the program files, or to /opt/ or /bin/ on Linux.

More to come, but for now, I'm tired.

Announcements / Re: Happy New Year!
« on: January 31, 2012, 12:16:30 am »

Issues Help Desk / Re: Help getting ENIGMA to behave
« on: January 22, 2012, 04:42:09 pm »
That pile of crap error surfaced for some in a GCC update. There's only a slim chance it's C++0x related, but I think it wise to just finish up the new C parser rather than worrying about the old, as it doesn't actually cause issue.

Your real error is unrelated: AL lib: pulseaudio.c:612: Context did not connect: Access denied. I've never seen that error before; it would help to know what distro you are running, and possibly with what DE. Whatever you are running apparently uses Pulse, but no one else has reported that error, so I'm not sure what to make of it.

Issues Help Desk / Re: Global arrays inside with(){}
« on: January 15, 2012, 10:09:26 am »
Judging by the size of the parser vs its projected size, I'm about a third done.
Progress has been slowish due to design changes meant to reduce total code, but should pick up a bit.

Issues Help Desk / Re: Global arrays inside with(){}
« on: January 14, 2012, 05:57:41 pm »
I haven't the foggiest.

Issues Help Desk / Re: Global arrays inside with(){}
« on: January 14, 2012, 08:28:35 am »
Unfortunately, this'll have to wait for the completion of the new parser set I'm working on. I don't want to make changes to the existing system when I'm about to go in and make hundreds.