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31
Function Peer Review / Re: GM's Data Structures
« on: September 02, 2011, 10:23:24 am »But I can see how functions, technically using no types, could be easier for the GM crowd to understand. Even if they're far too verbose for the rest of us.In all honesty, I think that they're easier for the advanced GM users, who know how to use them well, but not as much for the newer users that haven't used data structures before. Either way, I suppose that it's good to have a functional API as well as an OO one.
32
Function Peer Review / Re: GM's Data Structures
« on: September 01, 2011, 01:38:42 pm »I'm writing a Qt project right now, and I assure you that C++ data structures are WAY more difficult to learn and use than the GM's counterpart.Um.
I literally see no difference. Instead of:
Code: [Select]
var l = list_create();
list_add(l, 1);
you have:Code: [Select]
vector<variant> l;
l.add(1);
Which is a whole lot easier to understand, in my opinion. The only difference is an OO API versus a functional API, and an OO API makes a whole lot more sense in this instance.
33
Off-Topic / Re: GMHTML5 Alpha
« on: August 29, 2011, 10:47:20 pm »
Well, that's probably it, then. It's probably running at 30 FPS.
EDIT: Damn, foiled by the page again.
EDIT: Damn, foiled by the page again.
34
Off-Topic / Re: GMHTML5 Alpha
« on: August 28, 2011, 09:28:20 pm »
Well, it's still JavaScript.
I'm running it under Firefox 6 and it seems a tad slow to me. Not really noticeable, but it's clear that it's not zooming along.
I'm running it under Firefox 6 and it seems a tad slow to me. Not really noticeable, but it's clear that it's not zooming along.
35
Off-Topic / Re: GMHTML5 Alpha
« on: August 28, 2011, 07:18:33 pm »
And, it's pretty slow. That's to be expected of incredibly obfuscated JavaScript code.
36
Proposals / Re: Fix Wiki Namespaces
« on: August 21, 2011, 10:01:39 am »
You don't need to actively go searching for bad pages; just stop making them and moving the ones that you see.
38
Proposals / Re: Fix Wiki Namespaces
« on: August 20, 2011, 12:17:02 am »
Foo/Bar is essentially the equivalent of nested namespaces on a wiki. They're subpages, but they don't actually mean anything in the realm of Wikis besides the fact that there are special functions to get just the sub page name.
ENIGMA and LateralGM should be namespaces. Everything else that I've seen as a namespace doesn't need to be one - as I said, Function:Documentation:Format should just be "Function documentation format." Plugin:Building should just be "Building the Plugin" or something similar.
ENIGMA and LateralGM should be namespaces. Everything else that I've seen as a namespace doesn't need to be one - as I said, Function:Documentation:Format should just be "Function documentation format." Plugin:Building should just be "Building the Plugin" or something similar.
39
General ENIGMA / Re: MIME Localisation
« on: August 20, 2011, 12:03:40 am »
I knew it. Google was putting adjectives before nouns, but I was certain that it was the other way around in portuguese. :V
40
Off-Topic / Re: FORK YES
« on: August 19, 2011, 11:35:32 pm »
Rusky - The idea is that the messy, old formats didn't require much effort to parse. CSS does. I dunno; I just have a grudge against using web technologies in the core of an OS. A lot of programs in GNOME 3 (primarily the shell) use JavaScript, and that really bugs me.
GNOME 2 was much, much more configurable (I mean, even the user controls were dumbed down to nothing as opposed to, you know, just converting them to GTK 3) and the panel was much better. The fallback panel is crippled. Nautilus is still the best file manager, but it's irritating to have to do Ctrl + Delete instead of just Delete.
I mean, yes, GTK 3 is better in nearly all aspects from GTK 2, and it's a large improvement. GNOME 3 should have been (mostly) a port of GNOME 2's stuff to GTK 3, but instead, it just reimplemented everything in a really dumbed-down fashion.
GNOME 2 was much, much more configurable (I mean, even the user controls were dumbed down to nothing as opposed to, you know, just converting them to GTK 3) and the panel was much better. The fallback panel is crippled. Nautilus is still the best file manager, but it's irritating to have to do Ctrl + Delete instead of just Delete.
I mean, yes, GTK 3 is better in nearly all aspects from GTK 2, and it's a large improvement. GNOME 3 should have been (mostly) a port of GNOME 2's stuff to GTK 3, but instead, it just reimplemented everything in a really dumbed-down fashion.
41
General ENIGMA / Re: MIME Localisation
« on: August 19, 2011, 11:13:55 pm »
Hmm. In that case, I'll use the period for the french version - I think that software is just adopting the C locale for numbers in that regard. Thanks for the translations, by the way.
The one thing that I see is that you gave "ENIGMA Project" instead of "ENIGMA Game Project". Dunno if I should call it that or not, but I want it to be consistent. For now, I'll use "ENIGMA Projecto de Jugo" for the lack of a better wording.
The one thing that I see is that you gave "ENIGMA Project" instead of "ENIGMA Game Project". Dunno if I should call it that or not, but I want it to be consistent. For now, I'll use "ENIGMA Projecto de Jugo" for the lack of a better wording.
42
General ENIGMA / MIME Localisation
« on: August 19, 2011, 02:58:31 pm »
Simply because I don't trust Google at all:
For the file type associations under both Linux and Windows, I need translations for "Game Maker Project" and "ENIGMA Game Project." I don't think that GM localises at all (correct me if I'm wrong), so, "Game Maker" should be left as that regardless of language. I also need a translation for "Game Maker (Unknown Version)".
If you feel like helping out with localisation, help give me a localisation in whatever languages that you know. I know French, but that's about all that I've got.
In addition to the words, if you'd mind listing the number formatting as well (for example, "Game Maker 8.1" is "Game Maker 8,1" in French), that would help a bit.
For the file type associations under both Linux and Windows, I need translations for "Game Maker Project" and "ENIGMA Game Project." I don't think that GM localises at all (correct me if I'm wrong), so, "Game Maker" should be left as that regardless of language. I also need a translation for "Game Maker (Unknown Version)".
If you feel like helping out with localisation, help give me a localisation in whatever languages that you know. I know French, but that's about all that I've got.
In addition to the words, if you'd mind listing the number formatting as well (for example, "Game Maker 8.1" is "Game Maker 8,1" in French), that would help a bit.
43
Off-Topic / Re: FORK YES
« on: August 19, 2011, 02:39:33 pm »I honestly can't see why people are so attached to GNOME 2, or why they think they need a fork to continue using it. Unity and GNOME 3 are more than just graphical changes- they include or at least use MAJOR technical improvements.What technical improvements, might I ask? Because the only "technical improvement" that I see is that GNOME Shell won't work the proprietary graphics drivers, which are the only kind that aren't shit, unfortunately.
The only real improvement is the fact that GTK 3 is now hardware accelerated, which is a huge step in the right direction, however, the other step back is that they're now parsing CSS for theming, which is retarded.
GNOME 2 was a stable and more functional desktop. You can drop old implementations, but fuck, you don't drop old functionality, and that's what GNOME 3 did.
44
Proposals / Re: Fix Wiki Namespaces
« on: August 19, 2011, 01:56:44 pm »
Yeah, fight the power! I'll do what I want to do!
You don't need 5000 namespaces. You need LateralGM and ENIGMA, and that's pretty much it. Function:Documentation:Format is stupid; Function Documentation Format or Function documentation format is fine.
There's no difference between Category: Something and Category:Something and Category:something and Category: something at the present time. There is a difference if you use "LateralGM" instead of "Category".
Namespaces are intended to optimise searches and to allow you to quickly and easily find a page of a certain type. Just prefixing with a string and colon is stupid and doesn't actually do anything for what they were originally intended. It's the equivalent of naming a type "JavaInfoUtilBestInTheWorldArrayList" instead of "util.ArrayList".
You don't need 5000 namespaces. You need LateralGM and ENIGMA, and that's pretty much it. Function:Documentation:Format is stupid; Function Documentation Format or Function documentation format is fine.
There's no difference between Category: Something and Category:Something and Category:something and Category: something at the present time. There is a difference if you use "LateralGM" instead of "Category".
Namespaces are intended to optimise searches and to allow you to quickly and easily find a page of a certain type. Just prefixing with a string and colon is stupid and doesn't actually do anything for what they were originally intended. It's the equivalent of naming a type "JavaInfoUtilBestInTheWorldArrayList" instead of "util.ArrayList".