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31
Issues Help Desk / Re: Alternate function for motion_set?
« on: August 09, 2008, 10:25:26 am »
Thanks TGMG.
Ah, but I'm getting a compiler -6 error, but it compiles other GM files... (Never mind I was using alarms)
Ah, but I'm getting a compiler -6 error, but it compiles other GM files... (Never mind I was using alarms)
32
Issues Help Desk / Alternate function for motion_set?
« on: August 09, 2008, 09:12:44 am »
Hello everyone,
I wrote a fairly basic game and I'm trying to make it fully compatible with ENIGMA, and so far it is but there is one problem. I used this line of code:
So what can I use as an alternative to motion_set? Also, does image_angle wokr in ENIGMA?
Thanks.
I wrote a fairly basic game and I'm trying to make it fully compatible with ENIGMA, and so far it is but there is one problem. I used this line of code:
Code: [Select]
motion_set(image_angle,objectspeed)
Which makes the object that has it in it's step event move in the direction of image_angle and at the speed of objectspeed (variable).So what can I use as an alternative to motion_set? Also, does image_angle wokr in ENIGMA?
Thanks.
33
General ENIGMA / Re: Collision system in R3?
« on: June 08, 2008, 07:40:23 pm »The collision system should make it in r3 with the great majority of the GM functions.
Alright! Enigma's got a lot going on right now.
34
General ENIGMA / Re: Collision system in R3?
« on: June 08, 2008, 07:03:35 am »
Alright! A lot of good news in that post.