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Messages - nbeerbower

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Issues Help Desk / Re: Seg Fault once LGM opens ENIGMA
« on: September 10, 2012, 02:19:11 pm »
Ah, I am on 32 bit. I'll have to try it on a 64-bit linux machine.

But anyway here's that file:

Issues Help Desk / Seg Fault once LGM opens ENIGMA
« on: September 09, 2012, 07:30:59 pm »
Hey Guys,

I got ENIGMA running on Windows (not using git), but I also wanted it on a Ubuntu VM. So far I've tried this on a 12.04 VM, a 10.04 VM, and a 10.04 laptop and I've had the same error each time.

I believe I've satisfied all the dependencies, I have the latest JDK, the latest git revision, ran the python script, etc. But I still get this when I open LGM: (Through the console using java -jar lgm16b4.jar)

Code: [Select]
Creating swap.
Dumping whiteSpace definitions...Opening ENIGMA for parse...
Segmentation fault

LGM opened fine first time and ENIGMA did it's intial stuff, once it finished it seg faulted like above. Now it does this immediately upon LGM's start up (once it has finished loading).

Considering this has happened to me across multiple machines I must be doing something wrong.

I appreciate the help.


I've just tried to compile Enigma. I get this error. Should I modify something before compiling?
Also, the file libzlib.a is already present in the source, should I overwrite it?

"compileEGMf - Release" uses an invalid compiler. Skipping...
Nothing to be done.

Sure you have the MinGW compiler?

Issues Help Desk / Re: Suggest image editor?
« on: September 08, 2009, 05:01:49 pm »
Kolourpaint is an exact copy of MSPaint...

General ENIGMA / Re: Game Maker 8
« on: August 07, 2009, 09:53:32 pm »

Announcements / Re: Expression Evaluator complete.
« on: June 24, 2009, 10:48:54 am »
EDC's coming back? :D

Announcements / Re: Progress Report
« on: March 15, 2009, 09:02:21 am »
What Linux Distro are you using?

Issues Help Desk / Re: Enigma communication error
« on: December 05, 2008, 04:46:15 pm »
sorry can't give source I didn't save the file.

Yeah... no offense but that's not really helpful...

Announcements / Re: ENIGMA -- srs bizness
« on: November 24, 2008, 03:39:25 pm »
If it's gonna be 10x faster than do it! And if you really want the errors just run it in debug mode, makes sense.

Announcements / Re: Progress report
« on: November 22, 2008, 05:00:06 pm »
My game on the EDC was about 900kb vs. more than 3 MBs when compiled with GM. I don't think optimization is on the top of the priority list. :P

Announcements / Re: Progress report
« on: November 17, 2008, 04:01:25 pm »
Are you going to give us a release date, or leave us in the dark without a light switch?

Ask Ludamad when he's going to finish Colligma. :P

General ENIGMA / Re: Enigma games uniquely identifiable?
« on: November 13, 2008, 05:38:35 pm »
You may be able to have the creator add a small script to the start of his game so that you can identify if it's a valid application.

Announcements / Re: Colligma 2.0
« on: October 02, 2008, 02:40:08 pm »
Thanks for the update.  ;D

General ENIGMA / Re: This.
« on: September 30, 2008, 08:56:12 pm »
SourceForge isn't either.

That answers half his post... :P

Announcements / Re: The lack of development updates and progress
« on: September 27, 2008, 10:58:13 am »
Wow that sucks.

Glad you feel better though. :)

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