time-killer-games
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Reply #30 Posted on: February 09, 2014, 12:30:23 pm |
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"Guest"
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Lol thanks. =) so what's going on w/ direct show?
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time-killer-games
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Reply #32 Posted on: February 10, 2014, 01:52:07 pm |
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"Guest"
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I'm taking a break from this project for a little while so I can recreate a small blast from the past. Mark the Penguin is back and better than ever.
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Jimmy_D
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Reply #33 Posted on: February 14, 2014, 11:15:18 pm |
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Joined: Jan 2014
Posts: 69
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Not going atm, discussing future of LGM.
AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA!AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA! AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA!AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA!AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA!AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA!AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA! AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA!AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA! AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA!AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA!AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA!AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA!AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA! What future is that young man ? Do share with us lads your wee plans for this stagnant pile of poo..... I'm anxious to read what you have to say on that matter.
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Jimmy_D
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Reply #34 Posted on: February 14, 2014, 11:17:01 pm |
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Joined: Jan 2014
Posts: 69
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I'm taking a break from this project for a little while so I can recreate a small blast from the past.
Mark the Penguin is back and better than ever.
This is the best decision you took so far ! You decided to take a break from your shitty game nobody will bother playing (boring ass game), shitty graphics and retarded story. Your new game is just as bad and highly retarded as your first, boy you really outdid yourself. your graphics suck my dick !
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Jimmy_D
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Reply #35 Posted on: February 14, 2014, 11:19:41 pm |
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Joined: Jan 2014
Posts: 69
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Who are you shitting ? More like best candidate for worst attempt at an indie game ! Don't think he will need external handling with all those shitty graphics. it would be more of a waste of resource in the first place, meaning the whole game. the best thing he could do for this game is not releasing it and spare himself of the mass mockery ! Why no playable demo? Your water looks nice, btw, all of your renders remind me of this old school voxel engine.
I don't mean that in a bad way, I am a huge fan of voxel graphics!
His kind of game would be perfect candidate for dynamic external resource handling especially when dealing with big files. Personally if I made this type of game I would be using external resources and making good use of threading.
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time-killer-games
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Reply #36 Posted on: February 14, 2014, 11:27:55 pm |
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"Guest"
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Haha you must be really upset, masterbate and come back in a better mood so we can have a sober discussion. The screenshot you quoted I didn't make - Robert posted that.
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« Last Edit: February 14, 2014, 11:30:44 pm by time-killer-games »
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Jimmy_D
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Reply #37 Posted on: February 14, 2014, 11:46:12 pm |
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Joined: Jan 2014
Posts: 69
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Haha you must be really upset, masterbate and come back in a better mood so we can have a sober discussion. The screenshot you quoted I didn't make - Robert posted that.
I know that you eeeedeeot. I was quoting your new found fuck mate, when he mentioned your garbage is good candidate for using external calls or something like that. your game would not even be worth such luxury anyway ! Oh I am sober motherfucker, and don't worry lad I can handle the drinks, you go have some tea now english boy.
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time-killer-games
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Reply #38 Posted on: February 18, 2014, 10:32:42 pm |
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"Guest"
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Now, this time I'm taking a break from Mark the Penguin so I can work on Dungeon Blabber again. This is the first official character in the game that you may talk and interact with: The story has changed completely. The game will almost be like an in-depth, interactive book, but without taking away from focus on the actual gameplay and end-user satisfaction. Again, all 3D modeling is purely my work.
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« Last Edit: February 18, 2014, 10:40:30 pm by time-killer-games »
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time-killer-games
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Reply #40 Posted on: February 18, 2014, 11:10:58 pm |
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"Guest"
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There will be a dialogue system. Voice actors? I wish, don't know anyone who would both be willing to record their voice, unpaid AND have a voice appropriate sounding due to their assigned character's role in the story. Pretty hard to find people like that in my case, not worth the trouble.
So here's the plan, there will be a black bar at the bottom of the screen with white text on it when either someone is talking currently or when you are asked a question or have a question to ask it would be like multiple choice, click a question or answer you have relative to the discussion, there you have it. whatever question/answer you press, there's no right or wrong answer, but if you IE. click on a question that has a significant answer to it, you might want get that answered. So the more you talk with the characters and actually comprehend the conversations, the better. If you click through and skip all the talking you could miss important info on what to do next or where to find hints possibly.
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« Last Edit: February 18, 2014, 11:16:56 pm by time-killer-games »
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Darkstar2
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Reply #41 Posted on: February 18, 2014, 11:53:39 pm |
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Joined: Jan 2014
Posts: 1238
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There will be a dialogue system. Voice actors? I wish, don't know anyone who would both be willing to record their voice, unpaid AND have a voice appropriate sounding due to their assigned character's role in the story. Pretty hard to find people like that in my case, not worth the trouble.
Well you could record your own voice and use one of many software to tweak your voice (add reverb and other cool effects, alter pitch, change voice tone and other shit like that.). Ideal would be a game with live characters (as video) inside the game environment, much like you are probably familiar with MYST type games, Temujin, etc. More people would be willing to contribute freely,than you think, if only in exchange to have their name in the credits and link to their site, etc. But it's about finding the right voice. So here's the plan, there will be a black bar at the bottom of the screen with white text on it when either someone is talking currently or when you are asked a question or have a question to ask it would be like multiple choice, click a question or answer you have relative to the discussion, there you have it.
yes, the old school method where space was an issue and everything was done text. Personally I have nothing against such games, but for your type of game, voice and text would be far better. There are micro tasks sites out there where you post micro jobs and hire people against a couple of bucks for their trouble......you can easily find people to record their voices, it's amazing what some people would do for little to no pay. whatever question/answer you press, there's no right or wrong answer, but if you IE. click on a question that has a significant answer to it, you might want get that answered. So the more you talk with the characters and actually comprehend the conversations, the better. If you click through and skip all the talking you could miss important info on what to do next or where to find hints possibly.
Great that's the way things were done back then, reminds me of some very popular adventure games, where you had so many choices of things irrelevant, but click on the right answers/questions and you could uncover important information about the game. I can't remember all the names, but I played lots of these games. Sometimes you had to just abort and come back to the character and go through an entire dialog until you found the right combination of things to ask and say in order to get them to give you an item you needed lol fun times. That's why I said old school, some of these games were heavy in text/dialog. Now modern games don't use as complex dialog system, you won't find much of these great games anymore ! BTW, have you ever played Under a killing moon ? Came on 4 CDs, featured live video characters merged with game environment and full interaction (dialog/text/voice). These type of games were very popular, and would be fairly easy to build with ENIGMA if you have a multi million $ budget to hire professional actors Otherwise if you are after voice recordings / no video, you could probably find some people online willing to help.
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time-killer-games
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Reply #42 Posted on: February 19, 2014, 07:59:19 pm |
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"Guest"
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Hey guys just so you know this game is going to have nothing to do with any religion so if my games in the past have turned you off because it had religious content, I'm informing you, just to be clear, this game is actually from an evolutionist's perspective, as I am having mixed feelings on whether I should still believe in god.
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Goombert
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Reply #43 Posted on: February 19, 2014, 08:33:29 pm |
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Location: Cappuccino, CA Joined: Jan 2013
Posts: 2993
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lol, TKG, there's no need to be politically correct, I am open minded and could enjoy any sort of tale really. Your devily art does kind of scare me though, quite literally. But it doesn't matter what you make, so long as it kicks ass.
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I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect.
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time-killer-games
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Reply #44 Posted on: February 19, 2014, 09:43:18 pm |
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"Guest"
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Thanks man, but again I meant what I said. =P The story at this point is completely shaped around evolution. I don't want to give too much away, but that most recent animation I shared two posts above this one, is a neanderthal that "died" but the "essence of life" hosting it's body remained trapped in the rotting karcus, due to no new scientifically compatible bodies to host. Being the last of the neanderthals, for well over thousands of years this body is nearly dry bone, just some intestines on the ground and brains growing through the skull. The flesh would've long past decayed if it wasn't for the essense still hosting the remains. The bones can still move as though muscles were there, but it takes much effort. The flesh and bones still there was preserved thousands of years by the creature's essence still present.
This "essence" evolves overtime and much more rapidly than the bodies it hosts do. The essense is what gives all things life. every species has their own unique essence of life. Every essense has it's own scientific boundaries determining which bodies they are compatible with to host. The essence are so very different from us, they aren't visible, we can't detect their existense with any of the five senses. On rare occasions however the essence have discovered the human race were a specicies they've waited trillions of years for, one that can be communicated with, but only when the conditions are right, it requires a human that is abnormally intelligent. So abnormal, the essence have gone many years asking humans if they could hear them, only to get no response just about every time.
All living things fight and struggle for survival, why? Well, why do the essence host bodies? As the essence evolved dating back when shortly after they were originally formed, we're talking about like when the earth was very young and developed water for the first time, anyway, the essense were miserable, so they invented bodies to shield pain. The "bodies" they invented were single celled, and very primitive. Once they all entered their first body, the bodies came to life, and had a mind of their own, the bodies didn't only shield the pain, they shielded the essence and it's entire consciousness. The essense didn't know this would happen, but now as time went on they recycled through many bodies, evolving from one species to the next, both the body and essence evolving overtime. When an essense doesn't have a body, it is miserable beyond human words. The only way to make that pain go away is to competitively find a new body to host that isn't already hosted, one that is fresh, young, and developing in the womb (well, in a mamal's case)
The essence didn't know the body would eventually require food as evolution continued, which means for one body to live, another must die. When they do die, such lifeless bodies are no longer useful to the essense they instantaneously must find a new body to host, to mask their pain, but with so many essence, there isn't always a body available or compatible to host, and new bodies can't be created ouside of reproduction anymore, due to required materials being harvested clean off the face of the earth.
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« Last Edit: February 19, 2014, 10:43:39 pm by time-killer-games »
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