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1
Third Party / Re: GMK Parsing library for C++
« on: May 07, 2011, 10:35:42 pm »
why do people confuse GM apis for functional programs? lol.
Yeah this is just an API for interfacing with GameMaker projects.
Yeah this is just an API for interfacing with GameMaker projects.
2
Off-Topic / Re: Does the tracker need severity?
« on: December 14, 2010, 12:04:08 am »
Priority lists are useful for developers, not for ticket posters, I believe it should be the devs decision on which are more important to fix than others and be able to sort them accordingly. In other words I believe severity should be internal only.
3
Proposals / Re: Tiering vs Components
« on: May 08, 2010, 10:29:18 pm »
What needs to be done is another group needs to get together and make a fork of Enigma and start adding a component system and simply forgo it's current incarnation because retep, RetroX and Josh are all stuck in there ways and don't value flexibility.
4
Proposals / Re: Tierable Systems
« on: May 06, 2010, 02:58:27 am »
I know I really have no say, but as I read this I find myself agreeing with Rusky.
Josh your being really defensive about your library and refusing to take into account the fact that most modern CPUs are beyond even the nano second in cycle times, an extra pointer de-referencing is not only negligible but also highly suggested in liu of the flexibility gained. It would allow the developer of a project to have complete control over what they want their game/utility to do.
If they simply wanted to make a quick text editor do they really need the graphics library? Or the collision? Audio?
Thought not, you need to look at the benefits of a component based framework rather than your own miss-guided attempts at optimization.
There is such a thing as over optimizations. Getting everything inlined and perfectly sized will only cause problems in the future. If a program is poorly coded it will cause enigma to segfault if the system is picky about how things are formatted in memory, which is were the current trend with your code is going.
Also as a developer, I would rather have flexibility and "slow" look-ups with a component system than the obscenely long compile time and "fast" look-ups of an over optimized tier system.
These are my thoughts on the whole topic if you don't like them thats not my problem I was just giving you my take on the whole deal.
Josh your being really defensive about your library and refusing to take into account the fact that most modern CPUs are beyond even the nano second in cycle times, an extra pointer de-referencing is not only negligible but also highly suggested in liu of the flexibility gained. It would allow the developer of a project to have complete control over what they want their game/utility to do.
If they simply wanted to make a quick text editor do they really need the graphics library? Or the collision? Audio?
Thought not, you need to look at the benefits of a component based framework rather than your own miss-guided attempts at optimization.
There is such a thing as over optimizations. Getting everything inlined and perfectly sized will only cause problems in the future. If a program is poorly coded it will cause enigma to segfault if the system is picky about how things are formatted in memory, which is were the current trend with your code is going.
Also as a developer, I would rather have flexibility and "slow" look-ups with a component system than the obscenely long compile time and "fast" look-ups of an over optimized tier system.
These are my thoughts on the whole topic if you don't like them thats not my problem I was just giving you my take on the whole deal.
5
Off-Topic / Re: The grand c++ vs everyone else debate
« on: April 11, 2010, 09:28:38 pm »
Read all 6 pages *pops an aspirin* <.< This seems to be getting no where fast.
All languages are good, none are great, get over it, Have fun!!!
All languages are good, none are great, get over it, Have fun!!!
6
Announcements / Re: Anaphase
« on: April 11, 2010, 08:48:17 pm »
Or, "It's absolutely pointless to find a solution, just give up."?
8
General ENIGMA / Re: Enigma IDE (written in C++ using the Qt Framework)
« on: January 30, 2010, 10:02:24 pm »
Well, i thought I'd say I'm back to programming Enigma-IDE, however I'm now using Qt because it's less bloated AND is better documented.
10
Announcements / Re: OpenAL + Linux
« on: October 04, 2009, 11:43:07 am »
Ah, I understand, seems like that would be a bit of a problem
@score: References don't have to be 100% accurate, just enough for people to understand.
@score: References don't have to be 100% accurate, just enough for people to understand.
11
Announcements / Re: OpenAL + Linux
« on: October 03, 2009, 07:49:14 pm »
"Hey Vegeta whats his power level?"
"It's over 9000!"
any way looks like a good reason to want to understand templates. Zeus-CMD may have something for you.
"It's over 9000!"
any way looks like a good reason to want to understand templates. Zeus-CMD may have something for you.
12
Announcements / Re: OpenAL + Linux
« on: October 03, 2009, 07:24:49 pm »
LOL ubuntu and shitty audio, seriously didn't see that one coming. My audio is fine in ubuntu maybe you should get an ancient SoundBlaster Audigy 2 like i have XD.
13
General ENIGMA / Re: Enigma IDE (written in C++ using wxWidgets)
« on: October 03, 2009, 12:11:39 pm »It's not official, so I'd say you should add a note about that.good point, although I felt that it was implied.
EDIT:
Well, I've finally started to actually work on this.
Currently I'm working on the code editor so that I can figure out what needs to be done about the Syntax hi-lighter (Scintilla?)
Not much is really done atm just a basic window and a multiline textbox. I also haven't figured out how to handle multiple instances of the code editor, I was thinking about using a tabbing system to organize them but that seems like it would bug alot of people when they need to view several at once.
Also works beautifully on Linux
Edit2:
if you look at the SVN you'll notice that i have added the beginnings of a Code editor (which is VERY sloppy ATM) but please disregard the rev # it's actually revision 1 <.< I was having trouble with svn (never did over teh webz it before)
14
General ENIGMA / Re: Enigma IDE (written in C++ using wxWidgets)
« on: October 02, 2009, 11:56:28 pm »
Well I haven't gotten much done yet, however I have created a Source Forge page for it (nothing in the SVN yet)
https://sourceforge.net/projects/enigma-ide/
https://sourceforge.net/projects/enigma-ide/
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General ENIGMA / Re: Enigma IDE (written in C++ using wxWidgets)
« on: September 26, 2009, 06:09:41 pm »
Well, I'm at home getting ready to start developing ENIGMA-IDE however I'm in the process of installing Ubuntu