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Project Mario started when I decided to make a few modifications to Slayer 64's (GMC Member) conversion of Project Kingspace. Before I knew it I was writing an entire Mario clone, it just happened like that. Project Mario is meant to be a 3D Platforming example for GM programmers, who might be interested in programming a game in the genre. I attempt in no way to make this a full game only a few levels and examples and some custom created graphics, as to not use copyrighted material. Feel free to use anything in the example, including textures, resources, audio, and code. You do not have to credit me but some of the GMC members and others who helped make this open source project would appreciate recognition for their work!