Game Information
Author:
TheExDeus
Rating:
Unrated
Type:
Example
Genre:
function example
Submited:
2013-02-06 05:17:26
Download:
Source

Active Users
9 guests

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Curve function example

Curve function example
This is an example for the curve functions. It shows how to use Bezier curves, splines and continuous curves/splines. It also shows a cool jellyfish like example which is heavily based on an example that was created by LSnK for his Curves extension for GM.

Controls:
Left arrow - move one room back
Right arrow - move one room forward

In continues spline screen:
Left button - add point on press
Right button - add point on hold (so spamming)
Shift - render the optimized version
Alt - render Bezier curve instead of Hermite spline

In jelly example:
Left button - Make it move to mouse
Up arrow - Increase detail
Down arrow - Decrease detail
Screenshots:
Screenshot

Comments
Wow that looks gorgeous ill have to take a look at this later today.
Posted by Goombert on 2013-02-06 12:58:13#1
Your game no longer works, it throws a syntax error because your trying to set a built in variable called "time", this is probably related to forthevin refactoring the room speed.
Posted by Goombert on 2013-03-17 01:48:45#2
@Robert
I think 'time' was a variable before forthevin joined.
Posted by DarkAceZ on 2013-03-25 19:39:17#3
Time wasn't a built-in variable. And I probably used it instead of current_time anyway (as we don't have that implemented still). Will fix probably.
Posted by TheExDeus on 2013-03-28 16:12:15#4