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Original Kingspace Engine

Info:
KingSpace 3.4
by Stephan Boyer (A.K.A. King Stephan)
This demo demonstrates both how terrain and models can be used along with Game Maker 6's new 3-D functionality. The terrain model is loaded from the file "level.3do" and feel free to change it. This example does not use fog in consideration for those who do not have a descent graphics chipset.
KingSpace was the first 3-D engine for Game Maker that demonstrates using models as terrain. Here are the controls:
WASD - Movement
Mouse - Look Around
Space - Jump
Ctrl - Crouch
R - Reload
P - Pause
G - Restart
Left Mouse Button - Shoot
Note: You cannot use the real-time rotation or scaling scripts with any models that are being used as terrain. However, you may use the standard ones which do not use Game Maker's transformation functions.
Screenshot:
http://i.imgur.com/7C4pp.png
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