|Basic Maze Game by IsmAvatar|
This is a simple maze game that my significant other, who has never really seen or used GM, made in LGM with my only contributions being the scripts - and all in about the course of an hour.
I find it's a great example of how intuitive and easy LateralGM+ENIGMA makes game development for someone who is not even remotely interested in the field.
Gameplay is entirely mouse driven. The bot uses the left-hand-rule (always keep your left hand on a wall), and as such it misses the inner dots. A minor modification could be made to make it grab those dots - but we'll leave that as an exercise to you, since this game is fully open source.
|Cave In by daz|
This is a port of a Ludum Dare game I created in 2 hours, viewable here: http://www.ludumdare.com/compo/ludum-dare-15/?action=preview&uid=383
(It includes the GM-made version, for reference)
Avoid the lava and falling rocks for as long as you can! Why? Who cares!
Arrow keys move, escape quits. (Space or escape on final score screen to restart the game)
Some more info and comparison of GM to EGM version are in the readme file. Download link includes source gmk. Source with accompanying images are released into the public domain.
Download size: 800k
ALTERNATIVE DOWNLOAD: http://pwna.net/wp-content/uploads/2011/08/Cave-In-EGM.zip
|Raytracer by polygone|
Raytracer - by x-Amnesia-x
This was posted on the gmc by x-Amnesia-x, I take no credit for the engine. The file is .gmk (GM8) and works perfectly in both GM and ENIGMA straight from the tin. The main difference though being that ENIGMA kills GM in the fps department.
This example renders an image using ray tracer. Thus there is a lot of math involved but also a lot of drawing. ENIGMA clearly has the speed edge here still. Note also, importantly, that the file could also be made more efficient in ENIGMA by the use of types but this hasn't even been done.
|Verlet Physics Engine by polygone|
Verlet Physics Engine - by Hieronumos
This was posted on the gmc by Hieronumos, I take no credit for the engine. The file is .gmk (GM8) and works perfectly in both GM and ENIGMA straight from the tin. The main difference though being that ENIGMA absolutely rapes GM in the fps department.
This engine is mainly all mathematics, thus it really shows the edge in speed that ENIGMA has over GM in terms of computational power. Note also, importantly, that the file could also be made more efficient still in ENIGMA by the use of types but this hasn't even been done.
Right mouse = create walls (click three times in a clockwise movement)
Left mouse = create a constraint between two particles
Middle mouse(scroll) = click it to create a particle with random size
G = grab the closest particle
P = pause (you can still create stuff)
R = restart
|Biplane Battle! E-V by nbeerbower|
Biplane Battle! is a game I wrote and this is my attempt to convert it to ENIGMA at its current stage.
E-V stands for "ENIGMA Version" but I have included a GM version and the gm6 file.
Many things were not added/do not work properly/do not work at all/ or all of the above.
-The "background" is really just a bunch of sprites, because backgrounds haven't been added yet...
-Collisons are too limited, so I made my own make-shift collision system which works fine for this kind of game.
-Since game_end doesn't work, I have to purposely make an error when you lose to make you exit. >
-draw_text SUCKS (no offense) so you I'm using the caption instead
-NO ROOM WRAPPING!!!(Might be able to fix this)
Please do not use the images in the source without asking my permission to do so first.
Any suggestions are welcome.
Control - Fire
Up - Faster
Down - Slower
Left - Turn Left
Right - Turn Right
Space - Reset Location
((**Taken Straight From Notes in ZIP**))