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Mystery Mansion
Mystery Mansion is a puzzle adventure game where you, the player,
must solve a series of rooms and collect the treasures. You must
also avoid traps and monsters as they try to twart your progress.

Use your puzzle solving skills to move your character to cover the
markers, getting the blue door key to open the treasure room. When
you've collected all of them, you will get the exit key to leave the
room. Solve all the rooms to get the biggest treasure of all.

Use the Arrow keys to guide your character. Be careful not to get stuck. Press 'R' to restart the game and you also lose a life. If the monsters touch you, you lose a life. Patience is your friend!
Project Mario
Project Mario started when I decided to make a few modifications to Slayer 64's (GMC Member) conversion of Project Kingspace. Before I knew it I was writing an entire Mario clone, it just happened like that. Project Mario is meant to be a 3D Platforming example for GM programmers, who might be interested in programming a game in the genre. I attempt in no way to make this a full game only a few levels and examples and some custom created graphics, as to not use copyrighted material. Feel free to use anything in the example, including textures, resources, audio, and code. You do not have to credit me but some of the GMC members and others who helped make this open source project would appreciate recognition for their work!
AI mp_potential_step Example
a sample game using the mp_potential_step function. One of it implications is as AI to moves towards a goal avoiding obstacles in its path.
Count Down timer bar
A simple Count down timer bar example using delta_time function
butts
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Platform Engine
This is a very cool platform engine made by Reaper9990
Isometric Mario
This is a really cool example in the style of Mario RPG or something similar, by Revax
Bloom and Glow Test
Glowing bloom effect, uses glow-mapping and multiple surface blurring. Try it out! Example is by Fihril Kamal.
Fake 3D
Simple 3D, completely drawn in 2D. Has a simple lighting effect as well. Can be used for anything, credit not required, by RTII
Minecraft Example
Excellent Minecraft example by lourens
Real-Time Shadows
This a 3D shadow example by filulilus, works great out of the box.
Paper Mario Battle Engine
Found this example on the GMC, works straight out of the Box. Example is by Qz98 on the Game Maker Community.
Light and shadow engine
This is light engine made by masterxy. It is easy to use and it allows many colored lights and any shape can be a shadow caster. Only changes from original is that variable_exists() has been removed and I added a circular shape to the example. It works about 7x faster in ENIGMA than in GM8. Other optimizations specific for GM could be made as well.

video in action: http://www.youtube.com/watch?v=MaDPr2Z1-lM
A* motion planning and paths
This example shows how to use motion planning functions which use A* to find shortest way from point A to point B. Can be used to solve mazes, AI or just in a strategy game for units.
Destructible Blocks
This is a nice destructible terrain example by WarriorIng64 that worked straight out of the box.
Cell Shader
This is a cell shading example that employs old techniques, it was made for Game Maker 6, it should be rewritten with a shader.
Mode 7
This is popular example demonstrating a parallax scrolling graphics technique used on old game consoles from the Sega Genesis and Nintendo Entertainment System era of video games. We already have the racing game up here, but this one is just the rendering, the original, by Martin Crownover. The source code has not been modified.
Backwards Gaming Platform Engine
It is platform game engine thing ok. Made by God knows who. Still works in GM.
Copter
I found this nifty little open source game on the YoYoGames sandbox by DeadlySystem, it is very nice  (Y)
It worked right out of the box too. This is just an engine to build the game, so you need to add some objects to the room yourself to make a map to test on.

Size: 2.56 mb's

Step by Step - 3D Tutorials
This is a tutorial pack of over 60 tutorials including PDF documentation explaining 3D concepts, originally from the GMC about %60 worked directly out of the box, and the rest are working with a few slight changes.

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