MithePosted on 2019-09-26 12:32:09 by hpg678
Mithe is a clone of the popular mobile game 'Flappy Bird'. It is great for beginners to study and learn Enigma.
The objective of the game is simple enough. Using your player, you must avoid pipes above and below you, by going through the space between the pipes. However, I have made some alternations to the original mechanics of the original game.
In this version
you can collect extra items for extra score
Extra pipes appear below you
extra enemies appear for you to avoid
One can expand the source code of the game easily by adding effects, a menu system or an achievement system. The possibilities are endless.
Hope you enjoy!
Unravel.....A sliding puzzle gamePosted on 2019-07-22 21:21:30 by hpg678
Another game created from using Enigma. well actually it was inspired from the popular game called 'Blocked in" on Google Play. I had always liked that but unfortunately, its not that easy to come by on the PC. So i decided to create my own version. You can get a copy of it in the EDC using the link below:
You can also see a promo video of it using this link here as well
New games uploadedPosted on 2019-07-04 20:54:05 by hpg678
There are 2 new games uploaded DOTR(aka Defense of the Realm) and ABP(aka Amazing Box Puzzles)
DOTR is a space shooter similar to Alien Invasion. You must kill all the space aliens with your spaceship. You must be careful. The space aliens shoot at you and their speed increase over time.
DOTR is a work in progress with only 5 levels in the demo. Enemy formation is a big hurdle to get over....not to mention the Bosses pattern of movement. However, more levels will be added soon.
ABP is a maze solving puzzler similar to one of my previous projects, Mystery Mansion. It is more in the style of Sokoban, where you must solve the puzzles by placing the boxes into there appropriate places.
There are just over 25 levels with 3 modes of play.....Standard, Scrolling and Landscape. Each has their own Select Screen. The final game will have over 50 levels with more traps, obstacles to cross and other features.
Hope you enjoy the two of them. Comments, criticisms and suggestions are always welcome.
Collapse tutorial UpdatePosted on 2019-04-28 07:48:46 by hpg678
I am creating an update as a fully workable game. It will feature additional levels, additional tiles, special effects, a scoring system, a GUI and a dialog system.
The first release will be for Linux users. A windows version will follow later.
As an additional bonus, an ebook will also be published with step by step details on its creation, implementation of the game mechanics and conversion from tutorial to workable game.
Rotation tutorialPosted on 2019-03-05 07:41:09 by hpg678
With the help of a fellow user "impo', I was able to complete a difficult problem involving animating a sprite. i didn't want the standard 360 degrees rotation. I wanted it to rotate along the x-axis, similar to the coins animation in Mario games, without i having to make any additional frames.
So i decided to share this in case others may want to the same in their games.
the code is very easy and self-explanatory.
1. in your object, in the Create event, create a variable to handle the rotation speed....eg.....rot = 0;
2.In the Step Event, increase that variable. Depending on the room_speed, you can set it to a number between 0.01 to 1.
3. In the Draw Event, use the "draw_sprite_ext" function and in the case of the rotation, section, place (your variable)] there. for example in the Draw Event of the source I have
draw_sprite_ext(spr_0, 0 ,x,y+z, 1,1,imgrot,c_white,1);
spr_0 being the name of the sprite
imgrot is the name of my variable
Mystery Mansion Linux 64bitPosted on 2019-02-13 18:35:50 by hpg678
A Linux Debian package has been done. Its only for 64bit versions however. It will install the game to the '/opt/' directory and create an application shortcut to your menu. Somehow the customized icon didn't get installed. Not sure why. However you can get it from the same '/opt/Myst_Mansion' directory' on your computer, in case you want to edit the launcher file.
Mystery MansionPosted on 2019-02-10 15:13:39 by hpg678
Mystery Mansion is a puzzle adventure game where you, the player,
must solve a series of rooms and collect the treasures. You must
also avoid traps and monsters as they try to twart your progress.
Use your puzzle solving skills to move your character to cover the
markers, getting the blue door key to open the treasure room. When
you've collected all of them, you will get the exit key to leave the
room. Solve all the rooms to get the biggest treasure of all.
The Windows version has limited sound effects as it is in beta.
Others versions for Mac and Linux will also be published later.
There is also in development a 3D version, for an every later
mp_potential_step ExamplePosted on 2018-12-31 20:31:05 by hpg678
With this function you can make one object move towards another object avoiding other solid instances in the way towards your goal object. its great for mimicking an AI without complicated programming or scripts. The coding is not long, nor difficult to implement either.
The file runs well in Windows. However, Linux may have issues though as i don't think the function works well on that platform. I will have to update after further testing.
Check out The Games section for the source files and Screenshots.
Creating a Breakout Game in EnigmaPosted on 2018-08-27 13:34:43 by hpg678
In this tutorial series you are shown how to create a Breakout game. From sprite creation to level creation, the process is explained using Drag n Drop actions and EDL code.
If you are familiar with Gamemaker and its GML language then you will be able to follow the process better.
As writing this 4 parts have been completed.
The first shows sprites creation.
The second deals with creating objects,some coding and a test room layout.
The 3rd deals with ball movement and the creation of a control object to handle, our game flow, level progress, display our scores, lives and game flow.
The 4th part shows more changes as our game runs and goes to the next level when all the bricks are destroyed. The scores and lives are displayed. When you lose a ball the lives decrease, destroy a brick and the score increase proving our score and lives system works. There is even a special effect when the brick is destroyed to give that affect of realism.
There are still other things to add like a Startup screen, Menu, powerups and a Highscore screen to display the best scores. These will be covered in later videos, so be sure to look out for them.
You can check the series on Youtube at this link
3D BreakoutPosted on 2017-08-08 13:06:39 by hpg678
I've taken some time out, reading and getting to know the ENIGMA IDE. Lately after a disastrous meltdown of my Windows machine and my backup drive as well, I lost most of my tutorials, examples and scripts, I had collected all those many years ago. This included my files I had written about, thus no updates for a while.
So here I am totally re-writing my Breakout game in 3D. I've also re-installed all my machines with Linux. I will not be using Windows no more. If I need to test in a Windows environment, I'll use Virtualbox or Wine. I just can't deal with the trouble Windows causes. As a developer i need to work in a stable environment, which Linux provides.
My 3D Breakout game is in development. What I have done so far can be seen in the FORUMS section under WORKS IN PROGRESS. I'm using primitive objects for now. I have yet to implement custom 3D objects into the game which I have yet to figure out.
The mouse controls the bat. The blocks breaks up via a particle system, there is a test scoring and life system, 2D backgrounds are drawn to the screen and we have a powerup system in place. Further developments will include different primitives types, being able to stack them on top one another, and probably a level editor.