Template:DevTeam: Difference between revisions
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{| cellpadding= | {| cellpadding=5 cellspacing=0 align=right style="margin-bottom: 12px; border: 1px solid gray;" | ||
!colspan="2" style="{{linear-gradient|top|#295A8C, #0A2138}}; color:white;"|Mission Control | |||
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| [[User:JoshDreamland|Josh]] || Started the ENIGMA project. Primary developer; wrote most major systems including the parsers. | | [[User:JoshDreamland|Josh Ventura]] || Started the ENIGMA project. Primary developer; wrote most major systems including the parsers. | ||
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| [[User:IsmAvatar|IsmAvatar]] || Started the [[LateralGM]] project. Also wrote the XLib code that enables ENIGMA to work on Linux, a BBox-based collision system, and a Berkeley sockets-based networking system for ENIGMA. Sponsored a large portion of the funds to getting a dedicated server for the project. | | [[User:IsmAvatar|IsmAvatar]] || Started the [[LateralGM]] project. Also wrote the XLib code that enables ENIGMA to work on Linux, a BBox-based collision system, and a Berkeley sockets-based networking system for ENIGMA. Sponsored a large portion of the funds to getting a dedicated server for the project. | ||
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| [[ | | [[Goombert]] || Works on the core game engine, author of the Box2D and Bullet physics extensions, also a designer of this Wiki and has documented it a lot, also the lead developer of the C++ rewrite of LateralGM. Goombert is a network, graphics, physics and collision, and just a general developer for ENIGMA, and can also do web and interface development. | ||
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!colspan="2" style="{{linear-gradient|top|#295A8C, #0A2138}}; color:white;"|WYSIWYG | |||
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| [[User:JoshDreamland|Josh]] || Creator of JoshEdit the syntax highlighting code editing component used in [[LateralGM]] | | [[User:JoshDreamland|Josh]] || Creator of JoshEdit the syntax highlighting code editing component used in [[LateralGM]] | ||
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| [[User:IsmAvatar|IsmAvatar]] || [[LateralGM]] project founder and lead developer, also maintains its current repository. | | [[User:IsmAvatar|IsmAvatar]] || [[LateralGM]] project founder and lead developer, also maintains its current repository. | ||
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| [[ | | [[Goombert]] || Lead developer for [[wxENIGMA]] and the founder of its C++ rewrite. | ||
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| [[User:egofree|egofree]] || A number of contributions to [[LateralGM]] including various room editor features. | | [[User:egofree|egofree]] || A number of contributions to [[LateralGM]] including various room editor features. | ||
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| [[User:DaSpirit|TheSpiritXII]] || [[NaturalGM]] project founder and lead developer, a cross-platform alternative IDE with advanced capabilities and an abstract approach. | | [[User:DaSpirit|TheSpiritXII]] || [[NaturalGM]] project founder and lead developer, a cross-platform alternative IDE with advanced capabilities and an abstract approach. | ||
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| | | [[User:time-killer-games|TimeKillerGames]] || Harbinger of consistent cross-platform widgets in ENIGMA for Cocoa, Linux, and Windows. | ||
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!colspan="2" style="{{linear-gradient|top|#295A8C, #0A2138}}; color:white;"|The Architects | |||
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| [[User:Tgmg|TGMG]] || Wrote a large number of ports for ENIGMA to different operating systems, including Android and iPhone. Helped kick off some resources, including backgrounds. | | [[User:Tgmg|TGMG]] || Wrote a large number of ports for ENIGMA to different operating systems, including Android and iPhone. Helped kick off some resources, including backgrounds. | ||
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| [[User:Forthevin|Forthevin]] || Has fixed various problematic issues in ENIGMA and implemented several major systems including pixel perfect collisions, and the particle system. | | [[User:Forthevin|Forthevin]] || Has fixed various problematic issues in ENIGMA and implemented several major systems including pixel perfect collisions, and the particle system. | ||
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!colspan="2" style="{{linear-gradient|top|#295A8C, #0A2138}}; color:white;"|The Matrix | |||
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| a2h || Site creator, manager and designer. He claims to be able to dream in code (although it's highly doubted). | | a2h || Site creator, manager and designer. He claims to be able to dream in code (although it's highly doubted). | ||
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| Juju || Potential author of the help file. | | Juju || Potential author of the help file. | ||
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| | | hugar678 || Wiki contributor developing an offline version to be used as a portable manual. Extremely gracious host as well. | ||
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!colspan="2" style="{{linear-gradient|top|#295A8C, #0A2138}}; color:white;"|Desperados | |||
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| [[User:Daz|Dazappa]] || Contributed a Java-written e-YAML parser so IsmAvatar could read ENIGMA's ey files. Also fixed a few LateralGM tasks/bugs. | | [[User:Daz|Dazappa]] || Contributed a Java-written e-YAML parser so IsmAvatar could read ENIGMA's ey files. Also fixed a few LateralGM tasks/bugs. | ||
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| [[User:Fede-lasse|"fede-lasse"]] || Contributed small strings of functions here and there. | | [[User:Fede-lasse|"fede-lasse"]] || Contributed small strings of functions here and there. | ||
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| [[User:Cheeseboy|Cheeseboy]] || Maintains packages and constructed the Windows Portable ZIP which is maintained by [[ | | [[User:Cheeseboy|Cheeseboy]] || Maintains packages and constructed the Windows Portable ZIP which is maintained by [[Goombert]], also good to ask if you have trouble setting the program up on uncommon platforms, and also for help with compiling things. | ||
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| Everyone else || Thank you for all the help! | | Everyone else || Thank you for all the help! | ||
|} | |} |
Revision as of 00:31, 28 March 2019
Mission Control | |
---|---|
Josh Ventura | Started the ENIGMA project. Primary developer; wrote most major systems including the parsers. |
IsmAvatar | Started the LateralGM project. Also wrote the XLib code that enables ENIGMA to work on Linux, a BBox-based collision system, and a Berkeley sockets-based networking system for ENIGMA. Sponsored a large portion of the funds to getting a dedicated server for the project. |
Goombert | Works on the core game engine, author of the Box2D and Bullet physics extensions, also a designer of this Wiki and has documented it a lot, also the lead developer of the C++ rewrite of LateralGM. Goombert is a network, graphics, physics and collision, and just a general developer for ENIGMA, and can also do web and interface development. |
WYSIWYG | |
Josh | Creator of JoshEdit the syntax highlighting code editing component used in LateralGM |
IsmAvatar | LateralGM project founder and lead developer, also maintains its current repository. |
Goombert | Lead developer for wxENIGMA and the founder of its C++ rewrite. |
egofree | A number of contributions to LateralGM including various room editor features. |
TheSpiritXII | NaturalGM project founder and lead developer, a cross-platform alternative IDE with advanced capabilities and an abstract approach. |
TimeKillerGames | Harbinger of consistent cross-platform widgets in ENIGMA for Cocoa, Linux, and Windows. |
The Architects | |
TGMG | Wrote a large number of ports for ENIGMA to different operating systems, including Android and iPhone. Helped kick off some resources, including backgrounds. |
TheExDeus | Completed the set of sprite functions, the majority of the background functions, path functions, surfaces using fbo and most of the draw_text_* functions. |
Polygone | Forum administrator and a main wiki administrator. Actively involved in ENIGMA development. Likes to bug test/debug and contribute towards full GM compatibility. Aims to set ENIGMA in stride for world domination. |
Forthevin | Has fixed various problematic issues in ENIGMA and implemented several major systems including pixel perfect collisions, and the particle system. |
The Matrix | |
a2h | Site creator, manager and designer. He claims to be able to dream in code (although it's highly doubted). |
Gary "MahFreenAmeh" Warman | sysadmin, web dev, music connoisseur, hacker d-luxe; ready for work at any time. Designed several components of the site that "just needed to work". |
Zane "Obelisk" | The god of the original ENIGMA logo (A PNG version of the current vector). |
Mitch | Works on the ENIGMA Community (the one with the blogs and games). He also made the original version of the bugtracker. |
Owen "Zekian" Delahoy | The blogs and games side of the ENIGMA Community is also improved on by Owen, who lovingly(?) squeezes more goodness out of it. |
Noodle | Redesigned the third iteration of the ENIGMA site design. This design, the fourth one, retains only one thing from his redesign. The text color. |
Sir Xemic/C-Ator9 | Designed the original ENIGMA ambigram |
Juju | Potential author of the help file. |
hugar678 | Wiki contributor developing an offline version to be used as a portable manual. Extremely gracious host as well. |
Desperados | |
Dazappa | Contributed a Java-written e-YAML parser so IsmAvatar could read ENIGMA's ey files. Also fixed a few LateralGM tasks/bugs. |
RetroX | Contributed a few movement functions and designed Linux install packages. |
Datzach | Went through a phrase of adding a load of remaining GM functions, mainly Winapi related functions for Windows. |
r9k | Author of ENIGMA's soon-to-exist polygon-based collision system. |
Dave | Contributed the skeleton of the surface system, as well as a dysfunctional font system he wrote without compiling it even once. Quite impressive. |
Serprex | A brilliant coder, knowing all there is to know about optimization. His sense of motivation is screwy, and he has screwed some functions up (which Josh will remember always), but he's redone several key functions. |
Rusky | The poor guy who got datastacks pushed onto him. (Pun) Though he did finish stacks, the rest are yet to be done (So they'll probably be redone by someone else). Rusky strives to keep everyone else in line. |
Sir Xemic/C-Ator9 | Drafted several mathy functions in GML, including draw_ellipse, draw_roundrect, and make_color_hsv. |
"fede-lasse" | Contributed small strings of functions here and there. |
Cheeseboy | Maintains packages and constructed the Windows Portable ZIP which is maintained by Goombert, also good to ask if you have trouble setting the program up on uncommon platforms, and also for help with compiling things. |
Everyone else | Thank you for all the help! |