Template:DevTeam: Difference between revisions

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| [[User:Fede-lasse|Lasse "fede-lasse" Klarlund]] || Contributed small strings of functions here and there.
| [[User:Fede-lasse|Lasse "fede-lasse" Klarlund]] || Contributed small strings of functions here and there.
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| [[User:Cheeseboy|Cheeseboy]] || cheeseboy (noun): One fat cheeseball that relentlessly tortures unwilling victims (josh) into submission until they get what they want. Often ideal for parser testing due to their horrendous coding habits.
| [[User:Cheeseboy|Cheeseboy]] || Maintains packages and constructed the Windows Portable ZIP which is maintained by [[User:RobertBColton]], also good to ask if you have trouble setting the program up on uncommon platforms, and also for help with compiling things.
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| Everyone else || Thank you for all the help!
| Everyone else || Thank you for all the help!

Revision as of 16:45, 13 November 2013

Mission Control

Josh Ventura Started the ENIGMA project. Primary developer; wrote most major systems including the parsers.
IsmAvatar Started the LateralGM project. Also wrote the XLib code that enables ENIGMA to work on Linux, a BBox-based collision system, and a Berkeley sockets-based networking system for ENIGMA. Sponsored a large portion of the funds to getting a dedicated server for the project.
Robert B Colton Works on the core game engine, author of the Box2D and Bullet physics extensions, also a designer of this Wiki and has documented it allot, also the lead developer of the C++ rewrite of LateralGM. Robert is a network, graphics, physics and collision, and just a general developer for ENIGMA, and can also do web and interface development.

WYSIWYG

Josh Ventura Creator of JoshEdit the syntax highlighting code editing component used in LateralGM
IsmAvatar LateralGM project founder and lead developer, also maintains its current repository.
Robert B Colton Lead developer for LateralGM and the founder of its C++ rewrite.
Daniel Hrabovcak NaturalGM project founder and lead developer, a cross-platform alternative IDE with advanced capabilities and an abstract approach.

The Architects

TGMG Wrote a large number of ports for ENIGMA to different operating systems, including Android and iPhone. Helped kick off some resources, including backgrounds.
Harijs Grīnbergs Completed the set of sprite functions, the majority of the background functions, path functions, surfaces using fbo and most of the draw_text_* functions.
Polygone Forum administrator and a main wiki administrator. Actively involved in ENIGMA development. Likes to bug test/debug and contribute towards full GM compatibility. Aims to set ENIGMA in stride for world domination.
Forthevin Has fixed various problematic issues in ENIGMA and implemented several major systems including pixel perfect collisions, and the particle system.

The Matrix

a2h Site creator, manager and designer. He claims to be able to dream in code (although it's highly doubted).
Gary "MahFreenAmeh" Warman sysadmin, web dev, music connoisseur, hacker d-luxe; ready for work at any time. Designed several components of the site that "just needed to work".
Zane "Obelisk" The god of the original ENIGMA logo (A PNG version of the current vector).
Mitch Works on the ENIGMA Community (the one with the blogs and games). He also made the original version of the bugtracker.
Lasse "fede-lasse" Klarlund Designed an ENIGMA resource pack for free use.
Owen "Zekian" Delahoy The blogs and games side of the ENIGMA Community is also improved on by Owen, who lovingly(?) squeezes more goodness out of it.
Noodle Redesigned the third iteration of the ENIGMA site design. This design, the fourth one, retains only one thing from his redesign. The text color.
Sir Xemic/C-Ator9 Designed the original ENIGMA ambigram
Juju Potential author of the help file.

Desperados

Dazappa Contributed a Java-written e-YAML parser so IsmAvatar could read ENIGMA's ey files. Also fixed a few LateralGM tasks/bugs.
RetroX Contributed a few movement functions and designed Linux install packages.
Datzach Went through a phrase of adding a load of remaining GM functions, mainly Winapi related functions for Windows.
r9k Author of ENIGMA's soon-to-exist polygon-based collision system.
Dave Contributed the skeleton of the surface system, as well as a dysfunctional font system he wrote without compiling it even once. Quite impressive.
Serprex A brilliant coder, knowing all there is to know about optimization. His sense of motivation is screwy, and he has screwed some functions up (which Josh will remember always), but he's redone several key functions.
Rusky The poor guy who got datastacks pushed onto him. (Pun) Though he did finish stacks, the rest are yet to be done (So they'll probably be redone by someone else). Rusky strives to keep everyone else in line.
Sir Xemic/C-Ator9 Drafted several mathy functions in GML, including draw_ellipse, draw_roundrect, and make_color_hsv.
Lasse "fede-lasse" Klarlund Contributed small strings of functions here and there.
Cheeseboy Maintains packages and constructed the Windows Portable ZIP which is maintained by User:RobertBColton, also good to ask if you have trouble setting the program up on uncommon platforms, and also for help with compiling things.
Everyone else Thank you for all the help!