Render state

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(Render Modes)
(Orientations)
Line 36: Line 36:
! '''Constant''' !! '''Description'''
! '''Constant''' !! '''Description'''
|-
|-
-
|'''rs_clockwise'''
+
|'''rs_none'''
 +
|no face culling
 +
|-
 +
|'''rs_cw'''
|clockwise face culling
|clockwise face culling
|-
|-
-
|'''rs_counterclockwise'''
+
|'''rs_ccw'''
|counter-clockwise face culling
|counter-clockwise face culling
|}
|}

Revision as of 22:47, 7 September 2013

This article is an overview of render state/mode related constants.

Contents

Render Modes

Constant Description
rs_fill Fill the entire shape.
rs_line Render in wireframe mode, only draw the edges of each face.
rs_point Only draw each vertex as a single point.

Face Modes

Constant Description
rs_front front faces, defined by orientation
rs_back back faces, defined by orientation
rs_front_back front and back faces

Orientations

Constant Description
rs_none no face culling
rs_cw clockwise face culling
rs_ccw counter-clockwise face culling

Quality Hints

Constant Description
rs_nicest nicest looking
rs_fastest fastest to render
rs_dontcare does not matter which

Fog Mode

Constant Description
rs_exp exponential fog
rs_exp2 exponential fog 2
rs_linear linear fog

Operators

Constant Description
rs_never Always False
rs_less source Z < depth Z
rs_equal source Z = depth Z
rs_lequal source Z <= depth Z
rs_greater source Z > depth Z
rs_notequal source Z != depth Z
rs_gequal source Z >= depth Z
rs_always Always True
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