Render state

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This article is an overview of render state/mode related constants.
This article is an overview of render state/mode related constants.
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== Render Modes ==
{| class="wikitable" cellpadding=5 cellspacing=0 border=0 style="background-color:#FAD796; border: 2px; border-style: solid; border-color:gray; {{box-shadow|0.1em|0.1em|1em|rgba(0,0,0,0.75)}};"
{| class="wikitable" cellpadding=5 cellspacing=0 border=0 style="background-color:#FAD796; border: 2px; border-style: solid; border-color:gray; {{box-shadow|0.1em|0.1em|1em|rgba(0,0,0,0.75)}};"
|- cellpadding=5 cellspacing=0 border=0 style="background-color:black; color:white;"  
|- cellpadding=5 cellspacing=0 border=0 style="background-color:black; color:white;"  
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|}<br>
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== Face Modes ==
{| class="wikitable" cellpadding=5 cellspacing=0 border=0 style="background-color:#FAD796; border: 2px; border-style: solid; border-color:gray; {{box-shadow|0.1em|0.1em|1em|rgba(0,0,0,0.75)}};"
{| class="wikitable" cellpadding=5 cellspacing=0 border=0 style="background-color:#FAD796; border: 2px; border-style: solid; border-color:gray; {{box-shadow|0.1em|0.1em|1em|rgba(0,0,0,0.75)}};"
|- cellpadding=5 cellspacing=0 border=0 style="background-color:black; color:white;"  
|- cellpadding=5 cellspacing=0 border=0 style="background-color:black; color:white;"  
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|}
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== Orientations ==
{| class="wikitable" cellpadding=5 cellspacing=0 border=0 style="background-color:#FAD796; border: 2px; border-style: solid; border-color:gray; {{box-shadow|0.1em|0.1em|1em|rgba(0,0,0,0.75)}};"
{| class="wikitable" cellpadding=5 cellspacing=0 border=0 style="background-color:#FAD796; border: 2px; border-style: solid; border-color:gray; {{box-shadow|0.1em|0.1em|1em|rgba(0,0,0,0.75)}};"
|- cellpadding=5 cellspacing=0 border=0 style="background-color:black; color:white;"  
|- cellpadding=5 cellspacing=0 border=0 style="background-color:black; color:white;"  
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== Quality Hints ==
{| class="wikitable" cellpadding=5 cellspacing=0 border=0 style="background-color:#FAD796; border: 2px; border-style: solid; border-color:gray; {{box-shadow|0.1em|0.1em|1em|rgba(0,0,0,0.75)}};"
{| class="wikitable" cellpadding=5 cellspacing=0 border=0 style="background-color:#FAD796; border: 2px; border-style: solid; border-color:gray; {{box-shadow|0.1em|0.1em|1em|rgba(0,0,0,0.75)}};"
|- cellpadding=5 cellspacing=0 border=0 style="background-color:black; color:white;"  
|- cellpadding=5 cellspacing=0 border=0 style="background-color:black; color:white;"  
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|}
|}
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== Fog Mode ==
{| class="wikitable" cellpadding=5 cellspacing=0 border=0 style="background-color:#FAD796; border: 2px; border-style: solid; border-color:gray; {{box-shadow|0.1em|0.1em|1em|rgba(0,0,0,0.75)}};"
{| class="wikitable" cellpadding=5 cellspacing=0 border=0 style="background-color:#FAD796; border: 2px; border-style: solid; border-color:gray; {{box-shadow|0.1em|0.1em|1em|rgba(0,0,0,0.75)}};"
|- cellpadding=5 cellspacing=0 border=0 style="background-color:black; color:white;"  
|- cellpadding=5 cellspacing=0 border=0 style="background-color:black; color:white;"  
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== Operators ==
{| class="wikitable" cellpadding=5 cellspacing=0 border=0 style="background-color:#FAD796; border: 2px; border-style: solid; border-color:gray; {{box-shadow|0.1em|0.1em|1em|rgba(0,0,0,0.75)}};"
{| class="wikitable" cellpadding=5 cellspacing=0 border=0 style="background-color:#FAD796; border: 2px; border-style: solid; border-color:gray; {{box-shadow|0.1em|0.1em|1em|rgba(0,0,0,0.75)}};"
|- cellpadding=5 cellspacing=0 border=0 style="background-color:black; color:white;"  
|- cellpadding=5 cellspacing=0 border=0 style="background-color:black; color:white;"  

Revision as of 18:18, 19 April 2013

This article is an overview of render state/mode related constants.

Contents

Render Modes

Constant Description
rs_fill Fill the entire shape.
rs_line Only draw the edges of each face.
rs_point Only draw each vertex as a single point.

Face Modes

Constant Description
rs_front front faces, defined by orientation
rs_back back faces, defined by orientation
rs_front_back front and back faces

Orientations

Constant Description
rs_clockwise clockwise face culling
rs_counterclockwise counter-clockwise face culling

Quality Hints

Constant Description
rs_nicest nicest looking
rs_fastest fastest to render
rs_dontcare does not matter which

Fog Mode

Constant Description
rs_exp exponential fog
rs_exp2 exponential fog 2
rs_linear linear fog

Operators

Constant Description
rs_never Always False
rs_less source Z < depth Z
rs_equal source Z = depth Z
rs_lequal source Z <= depth Z
rs_greater source Z > depth Z
rs_notequal source Z != depth Z
rs_gequal source Z >= depth Z
rs_always Always True
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