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These steps will help you configure an ENIGMA setup using the modern MSYS2 project. This setup better facilitates both 32-bit and 64-bit compilation.
- First, you will want to download and install MSYS2 by following these instructions (all the way to step 8): http://www.msys2.org/
- - NOTE: The x86_64 download button will support compilation of both 32-bit and 64-bit games.
MSYS2 MinGW 64-bitto use the included Pacboy to obtain the packages used by ENIGMA for building games, which includes things like OpenAL. You will also need to install Git using Pacboy so you can clone the ENIGMA source code from GitHub to complete this installation.
- - NOTE: You do not need to type the entire command below. Both Command Prompt and MSYS2 have a right-click menu option that allows you to just paste the command from this wiki page.
- - NOTE: These packages are for 64 bit, if you want 32 bit then you need to install the same packages but replace
:iin the name of each package. Packages that are virtual (e.g,
git) need only the colon after their name to install them with Pacboy.
- - The Pacboy command you will need to run is (just press Enter when prompted):
pacboy -S git: make: gcc:x boost:x protobuf:x libpng:x rapidjson:x pugixml:x yaml-cpp:x openal:x dumb:x libvorbis:x libogg:x flac:x mpg123:x libsndfile:x zlib:x libffi:x box2d:x glew:x glm:x alure:x grpc:x
- - Or for 32 bit you'd need to run:
pacboy -S git: make: gcc:i boost:i protobuf:i libpng:i rapidjson:i pugixml:i yaml-cpp:i openal:i dumb:i libvorbis:i libogg:i flac:i mpg123:i libsndfile:i zlib:i libffi:i box2d:i glew:i glm:i alure:i grpc:i
- - Misc packages you may optionally install for some extensions include:
libgme sfml bullet gtk2
- NOTE: If you want to use DirectX for graphics, instead of OpenGL, you'll want to make sure you have the DirectX 9.0 or higher End User Runtime installed.
- Use the change directory command (
cd path/to/directory) to change MSYS2 to the directory you want ENIGMA installed in.
- Then simply run this command:
git clone https://github.com/enigma-dev/enigma-dev.git
- Change directories into the cloned enigma-dev folder now using
- Now simply run
maketo build the compiler and its backend into compileEGMf.dll, which is used by the CLI and any IDE for ENIGMA.
- Optional: You can then run
make emakeif you also intend to use the CLI for building games.
Configure an IDE
- Finally, you will want LateralGM for editing games which you can obtain by running
./install.shfrom your MSYS2 terminal.
- You will need to install a Java version to use LateralGM that is the same architecture as the packages you installed for ENIGMA (x64/64 bit or x86/32 bit);
- - Once Java is installed you would most likely want to set up your PATH variable in msys2 (this is one of several ways to fix java command not found)
- - Edit the file
C:\msys64\etc\profileand add the following
if [[ $MSYSTEM = "MINGW32" ]] && [[ $(arch) = "x86_64" ]]; then export PATH=/c/Program\ Files\ \(x86\)/Java/jre1.8.0_181/bin:$PATH else export PATH=/c/Program\ Files/Java/jre1.8.0_181/bin:$PATH fi
- - This will check your MSYS2 install's arch (which will be 32 bit if you're on 32 bit) in addition to checking the MINGW platform you are using to determine whether to try to load 32 bit or 64 bit jre.
- - NOTE: Make sure you change the Java version to the one you have installed; the easiest way to check this is to navigate to C:\Program Files\Java and checking the version.
- Once you have LateralGM setup you can simply run it using:
java -jar lateralgm.jar.
- - NOTE: This method of launching LGM using MSYS2 is recommended over double-clicking the jar because the environment will be configured correctly so that it includes MinGW for ENIGMA to find it.