Google Summer of Code: 2014: Difference between revisions

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This article gives a general outline of several tasks that could be completed by Google Summer of Code 2014 volunteers. Most ideas were created by top ENIGMA contributors, but a few ideas were created by ENIGMA users.
This article gives a general outline of several tasks that could be completed by Google Summer of Code 2014 volunteers. Most ideas were created by top ENIGMA contributors, but a few ideas were created by ENIGMA users.


[[Integration of the Box2D Physics Engine]]
== Integration of the Box2D Physics Engine ==
-Insert paragraph on current Box2D implementation here-
-Insert paragraph on current Box2D implementation here-


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* GNU make experience, ability or willingness to learn how to compile and link libraries, as well as an intermediate understanding of basic high school Physics
* GNU make experience, ability or willingness to learn how to compile and link libraries, as well as an intermediate understanding of basic high school Physics


[[Implementation of the ANGLE Library]]
== Implementation of the ANGLE Library ==
ANGLE is a library that translates OpenGL calls to DirectX calls, giving Windows users a potential performance boost. Currently, ENIGMA has OpenGL 1, OpenGL 3 and DirectX 9 graphics systems. ANGLE would remove the requirement of the DirectX system in favor of a singular OpenGL 3 system.
ANGLE is a library that translates OpenGL calls to DirectX calls, giving Windows users a potential performance boost. Currently, ENIGMA has OpenGL 1, OpenGL 3 and DirectX 9 graphics systems. ANGLE would remove the requirement of the DirectX system in favor of a singular OpenGL 3 system.


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* GNU make experience, ability or willingness to learn how to compile and link libraries.
* GNU make experience, ability or willingness to learn how to compile and link libraries.


[[Implementation of an Asynchronous Networking System]]
== Implementation of an Asynchronous Networking System ==
- TODO -
- TODO -


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* Requires: Ability or willingness to learn networking using [https://en.wikipedia.org/wiki/Berkeley_sockets Berkeley Sockets]
* Requires: Ability or willingness to learn networking using [https://en.wikipedia.org/wiki/Berkeley_sockets Berkeley Sockets]


[[Implementation of an VR technology]]
== Implementation of an VR technology ==
With recent technologies such as Oculus Rift, the experience of players can be changed with interesting effects.
With recent technologies such as Oculus Rift, the experience of players can be changed with interesting effects.



Revision as of 19:41, 13 February 2014

This article gives a general outline of several tasks that could be completed by Google Summer of Code 2014 volunteers. Most ideas were created by top ENIGMA contributors, but a few ideas were created by ENIGMA users.

Integration of the Box2D Physics Engine

-Insert paragraph on current Box2D implementation here-

Requires:

  • At least intermediate C++ knowledge.
  • GNU make experience, ability or willingness to learn how to compile and link libraries, as well as an intermediate understanding of basic high school Physics

Implementation of the ANGLE Library

ANGLE is a library that translates OpenGL calls to DirectX calls, giving Windows users a potential performance boost. Currently, ENIGMA has OpenGL 1, OpenGL 3 and DirectX 9 graphics systems. ANGLE would remove the requirement of the DirectX system in favor of a singular OpenGL 3 system.

Requires:

  • C++ and graphics API knowledge.
  • GNU make experience, ability or willingness to learn how to compile and link libraries.

Implementation of an Asynchronous Networking System

- TODO -

Requires:

  • At least intermediate C++ knowledge.
  • Must be familiar with cross platform programming.
  • Requires: Ability or willingness to learn networking using Berkeley Sockets

Implementation of an VR technology

With recent technologies such as Oculus Rift, the experience of players can be changed with interesting effects.

Requires:

  • At least intermediate C++ knowledge.
  • GNU make experience, ability or willingness to learn how to compile and link libraries.