Google Summer of Code: 2014: Difference between revisions

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Requires:
Requires:
* Basic knowledge on file formats.
* Basic knowledge on file formats and the 7zip archive.
* At least intermediate C++ knowledge.
* At least intermediate C++ knowledge.
* GNU make experience, ability or willingness to learn how to compile and link libraries.
* GNU make experience, ability or willingness to learn how to compile and link libraries.

Revision as of 22:21, 13 February 2014

This article gives a general outline of several tasks that could be completed by Google Summer of Code 2014 volunteers. Most ideas were created by top ENIGMA contributors, but a few ideas were created by ENIGMA users.

Students may join the ENIGMA IRC channel, #enigma on Freenode, or post on the forums if they have any questions or concerns.

CLI for ENIGMA Compiling

ENIGMA can currently only compile through Lateral GM. A CLI would be a statically linked single executable that would be able to compile projects without the need for an IDE. The CLI would be required to read and parse images and sounds before passing them onto the ENIGMA compiler, which is implemented as a DLL (which is how Lateral GM uses it). It would also be required to parse project files, specifically, GameMaker Studio files (XML) and ENIGMA Project Files (YAML). The CLI should also implement compiling without the need for a project, eg. cli.exe -{show_message("Hello World")}.

Requires:

  • Basic knowledge on file formats and the 7zip archive.
  • At least intermediate C++ knowledge.
  • GNU make experience, ability or willingness to learn how to compile and link libraries.

Possible Mentors:

  • RobertBColton
  • JoshDreamland

Implementation of the ANGLE Library

ANGLE is a library that translates OpenGL calls to DirectX calls, giving Windows users a potential performance boost. Currently, ENIGMA has OpenGL 1, OpenGL 3 and DirectX 9 graphics systems. ANGLE would remove the requirement of the DirectX system in favor of a singular OpenGL 3 system.

Requires:

  • C++ and graphics API knowledge.
  • GNU make experience, ability or willingness to learn how to compile and link libraries.

Possible Mentors:

  • RobertBColton
  • JoshDreamland

Implementation of an Asynchronous Networking System

For games with multiplayer support, asynchronous networking is useful. A current, limited, implementation of sockets is available that allows you to control blocking, but there is a lack of a GameMaker compatible version that can handle asynchronous networking easily.

Requires:

  • At least intermediate C++ knowledge.
  • Must be familiar with cross platform programming.
  • Requires: Ability or willingness to learn networking using Berkeley Sockets

Possible Mentors:

  • RobertBColton
  • JoshDreamland

Implementation of a VR technology

With recent technologies such as Oculus Rift, the experience of players can become more immerse. We recommend implementing the Oculus SDK, since the Oculus Rift is currently the most popular and most supported form of Virtual Reality imaging.

Requires:

  • C++ and graphics API knowledge.
  • GNU make experience, ability or willingness to learn how to compile and link libraries.

Possible Mentors:

  • RobertBColton
  • JoshDreamland

Port LateralGM to use JavaFX

LateralGM is the IDE used by the ENIGMA game engine which relies on slow and outdated swing components. We basically want to start replacing these with those from the JavaFX library which is part of the core Java API since Java 7. This will allow customization of the IDE using cascading style sheets as well as hardware accelerated rendering and 3D graphics.

Requires:

  • Java or C# experience
  • Swing or JavaFX experience, or the willingness to learn.

Possible Mentors:

  • RobertBColton