Google Summer of Code: 2014: Difference between revisions

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== Implementation of an Asynchronous Networking System ==
== Implementation of an Asynchronous Networking System ==
For games with multiplayer support, asynchronous networking is useful. A current, limited, implementation of sockets is available in GameMaker, but it lacks asynchronous functions.
For games with multiplayer support, asynchronous networking is useful. A current, limited, implementation of sockets is available that allows you to control blocking, but there is a lack of a GameMaker: Studio compatible version that can handle asynchronous networking easily.


Requires:
Requires:

Revision as of 20:25, 13 February 2014

This article gives a general outline of several tasks that could be completed by Google Summer of Code 2014 volunteers. Most ideas were created by top ENIGMA contributors, but a few ideas were created by ENIGMA users.

Students may join the ENIGMA IRC channel, #enigma on Freenode, or post on the forums if they have any questions or concerns.

Integration of the Box2D Physics Engine

The current version is our own custom rolled wrapper with documentation that simply lacks joints, the GameMaker: Studio compatible extension on the other hand lacks, well, compatibility.

Requires:

  • At least intermediate C++ knowledge.
  • GNU make experience, ability or willingness to learn how to compile and link libraries, as well as an intermediate understanding of basic high school Physics.

Possible Mentors:

  • RobertBColton
  • JoshDreamland

Implementation of the ANGLE Library

ANGLE is a library that translates OpenGL calls to DirectX calls, giving Windows users a potential performance boost. Currently, ENIGMA has OpenGL 1, OpenGL 3 and DirectX 9 graphics systems. ANGLE would remove the requirement of the DirectX system in favor of a singular OpenGL 3 system.

Requires:

  • C++ and graphics API knowledge.
  • GNU make experience, ability or willingness to learn how to compile and link libraries.

Possible Mentors:

  • RobertBColton
  • JoshDreamland

Implementation of an Asynchronous Networking System

For games with multiplayer support, asynchronous networking is useful. A current, limited, implementation of sockets is available that allows you to control blocking, but there is a lack of a GameMaker: Studio compatible version that can handle asynchronous networking easily.

Requires:

  • At least intermediate C++ knowledge.
  • Must be familiar with cross platform programming.
  • Requires: Ability or willingness to learn networking using Berkeley Sockets

Possible Mentors:

  • RobertBColton
  • JoshDreamland

Implementation of an VR technology

With recent technologies such as Oculus Rift, the experience of players can become more immerse. We recommend implementing the Oculus SDK, since the Oculus Rift is currently the most popular and most supported form of VR.

Requires:

  • C++ and graphics API knowledge.
  • GNU make experience, ability or willingness to learn how to compile and link libraries.

Possible Mentors:

  • RobertBColton
  • JoshDreamland