Dialogs: Difference between revisions
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* On Arch-based Linux distributions, please see [https://enigma-dev.org/docs/Wiki/Arch_Setup setting up ENIGMA for Arch Linux development.] | * On Arch-based Linux distributions, please see [https://enigma-dev.org/docs/Wiki/Arch_Setup setting up ENIGMA for Arch Linux development.] | ||
Both you and the end user will need Zenity | Both you and the end user will need Zenity installed using one of the above methods. | ||
'''Screenshots''': [https://i.imgur.com/sKpHZzl.gif Zenity.gif] | '''Screenshots''': [https://i.imgur.com/sKpHZzl.gif Zenity.gif] | ||
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* On Arch-based Linux distributions, please see [https://enigma-dev.org/docs/Wiki/Arch_Setup setting up ENIGMA for Arch Linux development.] | * On Arch-based Linux distributions, please see [https://enigma-dev.org/docs/Wiki/Arch_Setup setting up ENIGMA for Arch Linux development.] | ||
Both you and the end user will need KDialog | Both you and the end user will need KDialog installed using one of the above methods. | ||
'''Screenshots''': [https://i.imgur.com/WHKZzNU.gif KDialog.gif] | '''Screenshots''': [https://i.imgur.com/WHKZzNU.gif KDialog.gif] |
Revision as of 22:22, 16 November 2018
Overview
On this page is outlined the different "Widget Systems" that are available in ENIGMA, what platforms they support, along with the list of functions that are present in each one. It is very important to make note of the license a widget system, its source code, and dependencies are distributed under, before distributing your game. Some of these widget systems have installation instructions; please follow them to get it working right.
Win32
Platform: Windows
Dependencies: N/A
License: GPL3
UTF-8 Support: No
Language: C++
API's: Windows API
Install Instructions: N/A
Screenshots: Win32.gif
Author(s): Josh Ventura
Functions:
DlgMod
Platform: Windows
Dependencies: DialogModule
License: MIT
UTF-8 Support: Yes
Language: C++, VBScript
API's: Windows API, ATL, VBScript
Install Instructions: Download the Windows DLL from the dependency link, and put it in the working directory of your game's project source. Be sure to also distribute it with your game's executable, in the same parent directory, preferably in a ZIP, if nothing needs to be written to registry, (such as DirectX, for example). Download and use the x86-targeted DLL for 32-bit games; do likewise with the x64-targeted DLL for 64-bit games.
Screenshots: DlgMod.gif
Author(s): Samuel Venable
Functions:
OsaScript
Platform: Mac OS X
Dependencies: N/A
License: ZLib
UTF-8 Support: Yes
Language: C++, AppleScript
API's: Cocoa, AppleScript
Install Instructions: N/A
Screenshots: OsaScript.gif
Author(s): Samuel Venable
Functions:
Zenity
Platform: Linux
License: LGPL2
UTF-8 Support: Yes
Language: C++, Shell Scripting
API's: X11, GNOME, GTK
Install Instructions: You have three options based on your desktop environment:
- On Debian-based Linux distributions, enter the following command into the terminal: sudo apt-get install zenity
- On RedHat-based Linux distributions, enter the following command into the terminal: yum install zenity
- On Arch-based Linux distributions, please see setting up ENIGMA for Arch Linux development.
Both you and the end user will need Zenity installed using one of the above methods.
Screenshots: Zenity.gif
Author(s): Samuel Venable
Functions:
KDialog
Platform: Linux
License: GPL2
UTF-8 Support: Yes
Language: C++, Shell Scripting
API's: X11, Qt, KDE
Install Instructions: You have three options based on your desktop environment:
- On Debian-based Linux distributions, enter the following command into the terminal: sudo apt-get install kdebase-bin
- On RedHat-based Linux distributions, enter the following command into the terminal: yum groupinstall "KDE (K Desktop Environment)"
- On Arch-based Linux distributions, please see setting up ENIGMA for Arch Linux development.
Both you and the end user will need KDialog installed using one of the above methods.
Screenshots: KDialog.gif
Author(s): Samuel Venable
Functions: