D3d set projection ortho: Difference between revisions
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! Parameter !! Data Type !! Description | ! Parameter !! Data Type !! Description | ||
|- | |- | ||
| | | x || double || x coordinate for the top left corner of the projection | ||
|- | |- | ||
| | | y || double || y coordinate | ||
|- | |- | ||
| | | w || double || width of the projection | ||
|- | |- | ||
| | | h || double || height of the projection | ||
|- | |- | ||
| | | angle || double || angle of the projection used for rotation | ||
|} | |} | ||
Revision as of 14:38, 29 June 2013
Description
Sets the use of a 3D orthographic projection used with any further draw calls. The purpose of it is mainly for drawing your Heads-Up-Display (HUD) after your 3D projections as a layer on top of it, in which case you would also want to disable hidden surface removal to avoid "clipping" off parts of the hud. Also useful for making 2D games have some 3D element's such as lighting because they require 3D mode.
Parameters
Parameter | Data Type | Description |
---|---|---|
x | double | x coordinate for the top left corner of the projection |
y | double | y coordinate |
w | double | width of the projection |
h | double | height of the projection |
angle | double | angle of the projection used for rotation |
Return Values
void: This function does not return anything.
Example Call
// demonstrates the use of drawing a 3D cube and then drawing some text on top of it
d3d_set_projection_ortho(0, 0, view_wview[0], view_hview[0], 0);
d3d_draw_block(50, 50, -50, 100, 100, 50, background_get_texture(bg_example), 1, 1);
// draw hud
d3d_set_hidden(false);
draw_text(50, 50, "Hello world!");