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- * info.h
- * mandatory.h
- 3D Graphics
- 3D Graphics Functions
- 3D for GML: Backface culling
- 3D for GML: Basic shape models
- 3D for GML: Bullet paths
- 3D for GML: Collisions
- 3D for GML: Directional lights
- 3D for GML: Elevators
- 3D for GML: First person mouselook
- 3D for GML: Flat sprite models
- 3D for GML: Full pitch
- 3D for GML: Getting started with 3D
- 3D for GML: Gravity
- 3D for GML: Jump & crouch
- 3D for GML: Locations & dimensions
- 3D for GML: Multiple floors
- 3D for GML: Overlays
- 3D for GML: Platforms
- 3D for GML: Point lights
- 3D for GML: Polygons
- 3D for GML: Rolling ball
- 3D for GML: Sniper zoom
- 3D for GML: Specific use of sine
- 3D for GML: Split screen
- 3D for GML: Stairs & ramps
- 3D for GML: Third person view
- 3D for GML: Upward sliding doors
- 3D for GML: Z detection
- 3D for GML: Z values
- AND
- APNG
- About.ey
- Abs
- Accessor
- Achievement available
- Achievement filter all players
- Achievement filter friends only
- Achievement get challenges
- Achievement get pic
- Achievement load friends
- Achievement load leaderboard
- Achievement load progress
- Achievement login
- Achievement login status
- Achievement logout
- Achievement pic loaded
- Achievement post
- Achievement post score
- Achievement reset
- Achievement send challenge
- Achievement show achievements
- Achievement show challenge notifications
- Achievement show leaderboards
- Acos
- Acosd
- Action
- Action another room
- Action bounce
- Action cd pause
- Action cd play
- Action cd playing
- Action cd present
- Action cd resume
- Action cd stop
- Action change object
- Action code
- Action color
- Action comment
- Action create object
- Action create object motion
- Action create object random
- Action current room
- Action documentation format
- Action draw arrow
- Action draw background
- Action draw ellipse
- Action draw ellipse gradient
- Action draw gradient hor
- Action draw gradient vert
- Action draw health
- Action draw life
- Action draw life images
- Action draw line
- Action draw rectangle
- Action draw score
- Action draw self
- Action draw sprite
- Action draw text
- Action draw text transformed
- Action draw variable
- Action effect
- Action else
- Action end block
- Action end game
- Action end sound
- Action execute script
- Action exit
- Action font
- Action fullscreen
- Action highscore clear
- Action highscore show
- Action if
- Action if aligned
- Action if collision
- Action if dice
- Action if empty
- Action if health
- Action if life
- Action if mouse
- Action if next room
- Action if number
- Action if object
- Action if previous room
- Action if question
- Action if score
- Action if sound
- Action if variable
- Action inherited
- Action kill object
- Action kill position
- Action linear step
- Action load game
- Action message
- Action move
- Action move contact
- Action move point
- Action move random
- Action move start
- Action move to
- Action next room
- Action partemit burst
- Action partemit create
- Action partemit destroy
- Action partemit stream
- Action partsyst clear
- Action partsyst create
- Action partsyst destroy
- Action parttype color
- Action parttype create
- Action parttype create old
- Action parttype gravity
- Action parttype life
- Action parttype secondary
- Action parttype speed
- Action path
- Action path end
- Action path position
- Action path speed
- Action potential step
- Action previous room
- Action repeat
- Action replace background
- Action replace sound
- Action replace sprite
- Action restart game
- Action reverse xdir
- Action reverse ydir
- Action save game
- Action set alarm
- Action set caption
- Action set cursor
- Action set friction
- Action set gravity
- Action set health
- Action set hspeed
- Action set life
- Action set motion
- Action set score
- Action set sprite
- Action set timeline
- Action set timeline position
- Action set timeline speed
- Action set vspeed
- Action show info
- Action show video
- Action sleep
- Action snap
- Action snapshot
- Action sound
- Action splash image
- Action splash settings
- Action splash text
- Action splash video
- Action splash web
- Action sprite color
- Action sprite set
- Action sprite transform
- Action start block
- Action timeline pause
- Action timeline start
- Action timeline stop
- Action variable
- Action webpage
- Action wrap
- Actions
- Adding a language
- Adding a system
- Adding systems
- Additional/
- Administrator
- Administrators
- Ads disable
- Ads enable
- Ads engagement active
- Ads engagement available
- Ads engagement launch
- Ads event
- Ads event preload
- Ads get display height
- Ads get display width
- Ads interstitial available
- Ads interstitial display
- Ads move
- Ads set reward callback
- Ads setup
- Advertisement Functions
- Alarm
- Alarm event
- All
- Analytics event
- Analytics event ext
- Android
- Angle difference
- Ansi char
- Apple
- Arccos
- Arccosd
- Arcsin
- Arcsind
- Arctan
- Arctan2
- Arctand
- Arctand2
- Array height 2d
- Array length 1d
- Array length 2d
- Article maintenance
- Articles for deletion
- Asin
- Asind
- Asset constants
- Asset get index
- Asset get type
- Atan
- Atan2
- Atand
- Atand2
- Audio
- Audio add
- Audio and Video Functions
- Audio channel num
- Audio constants
- Audio delete
- Audio emitter create
- Audio emitter exists
- Audio emitter falloff
- Audio emitter free
- Audio emitter gain
- Audio emitter pitch
- Audio emitter position
- Audio emitter velocity
- Audio exists
- Audio falloff set model
- Audio get type
- Audio is paused
- Audio is playing
- Audio listener orientation
- Audio listener position
- Audio listener velocity
- Audio master gain
- Audio music gain
- Audio music is playing
- Audio music offset
- Audio music seek
- Audio pause all
- Audio pause music
- Audio pause sound
- Audio play music
- Audio play sound
- Audio play sound at
- Audio play sound on
- Audio resume all
- Audio resume music
- Audio resume sound
- Audio sound gain
- Audio sound length
- Audio sound offset
- Audio sound pitch
- Audio sound seek
- Audio stop all
- Audio stop music
- Audio stop sound
- Audio system
- Author's notes
- Automated Install
- B2d body apply force
- B2d body apply force center
- B2d body apply impulse angular
- B2d body apply impulse linear
- B2d body apply torque
- B2d body bind
- B2d body create
- B2d body create box
- B2d body create circle
- B2d body create shape
- B2d body delete
- B2d body get angle
- B2d body get angle fixed
- B2d body get angular velocity
- B2d body get awake
- B2d body get bullet
- B2d body get center x
- B2d body get center y
- B2d body get fixture
- B2d body get inertia
- B2d body get mass
- B2d body get sleep
- B2d body get x
- B2d body get y
- B2d body reset massdata
- B2d body set angle
- B2d body set angle fixed
- B2d body set angular damping
- B2d body set awake
- B2d body set bullet
- B2d body set collision group
- B2d body set density
- B2d body set dynamic
- B2d body set friction
- B2d body set kinematic
- B2d body set linear damping
- B2d body set massdata
- B2d body set position
- B2d body set restitution
- B2d body set sensor
- B2d body set sleep
- B2d body set static
- B2d body set transform
- B2d fixture create
- B2d fixture delete
- B2d fixture get body
- B2d fixture get shape
- B2d fixture set collision group