This article is an overview of particle related functions.
Note: Be sure to destroy systems, emitters, types, and other data when you are no longer using them which is necessary to save memory.
These functions can be used to create a very simply particle effect. Particle effects emitted with these functions are placed in a default particle system which is 0 for below and 1 for the particles above instances, which means you can also turn off their automatic drawing for these basic particle effects.
The following functions are used to control the entire particle system and release particles.
These functions are for dealing with particle types.
The following functions add collision detection to particles, you can create an arbitrary number of these particle manipulators in a given particle system. They may be made obsolete in the near future as they do not make any sense and can bog down the performance of a particle system.