Network Functions
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This article is an overview of network related functions. Buffer Functions are used for sending packets of network data. There is also information on the obsolete Multiplayer Functions.
These first functions are for use with the Berkeley Sockets networking system which allows you to do blocking and non-blocking synchronous and asynchronous networking with or without ENIGMA's threading capabilities.
- net_init
- net_cleanup
- net_connect
- net_connect_tcp
- net_connect_udp
- net_accept
- net_receive
- net_bounce
- net_send_packet
- net_send_raw
- net_get_port
- net_blocking
- net_ftp_open
- net_ftp_send
- net_ftp_close
- net_http
These functions are for compatbility with Game Maker: Studio using the Asynchronous networking system.
- network_connect
- network_connect_raw
- network_create_server
- network_create_socket
- network_resolve
- network_send_broadcast
- network_send_packet
- network_send_raw
- network_send_udp
- network_set_timeout
- network_destroy