glsl_program_detach(id,sid)
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Description
NOTE: Shader programs must be attached to shaders before they are linked and compiled, and they must be linked and validated before they can be used.
Detaches a given shader from a given shader program.
Parameters
Parameter | Data Type | Description |
---|---|---|
id | integer | index of the shader program |
sid | integer | index of the shader |
Return Values
void: This function does not return anything.
Example Call
// demonstrates detaching a shader to a shader program
glsl_program_detach(myshpr, mysh);