Draws the sprite scaled with factors xscale and yscale and rotated counterclockwise over rot degrees. color is the blending color (use c_white for no blending) and alpha indicates the transparency. A value of 0 makes the sprite completely transparent. A value of 1 makes it completely opaque.
|sprite||The index of the sprite to be drawn.|
|subimg||The index of the sprite's subimage to draw.|
|x||The x coordinate at which to draw the sprite.|
|y||The y coordinate at which to draw the sprite.|
|xscale||The horizontal stretch factor with which to draw the sprite. The stretch is performed before rotation.|
|yscale||The vertical stretch factor with which to draw the sprite. The stretch is performed before rotation.|
|rot||The angle to which the sprite will be rotated for draw.|
|color||The color with which to blend the image. Black will remain black, but white will become the given color.|
|alpha||The opacity with which to draw the sprite. A value of zero is fully transparent; a value of one is fully opaque.|
void: This function does not return anything.