Sets whether or not to allow rendering to affect the depth buffer (also known as a Z-buffer). If disabled, objects will render as if hidden surface removal was not being used, but they won't effect values in the depth buffer. Definitely applicable when rendering 3D particles without artifacts or also for transparent billboards.
|enable||boolean||whether or not to allow writing to the depth buffer for subsequent draw calls|
void: This function does not return anything.
// demontrates rendering a transparent billboard without copying it to the zbuffer to keep it from having alpha-blending artifacts d3d_set_zwriteenable(false); d3d_draw_wall(0, 0, 0, 0, 1000, 600, background_get_texture(bg_example), 1, 1);