d3d_set_fog(enable,color,start,end)
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Description
Sets the use of fog (enabled or disabled) using a bi-linear interpolation method of blending the pixels based on distance.
Parameters
Parameter | Data Type | Description |
---|---|---|
enable | boolean | whether or not fog is currently enabled |
color | integer | the color of the fog (the color to blend the pixel data to based on depth) |
start | double | the beginning depth plane at which fog is the least blended |
end | double | the ending depth plane at which fog is the most blended |
Return Values
void: This function does not return anything.
Example Call
// demonstrates setting the use of white fog from the near plane of the camera to the far plane of the camera
// the default projection planes are 1, and 32000 for both ENIGMA and Game Maker
d3d_set_fog(true, c_white, znear, zfar);