d3d_light_define_specularity(id,r,g,b,a)
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Description
Sets the specularity for a single light source. Interpolates between vertices and is not per pixel.
Parameters
Parameter | Description |
---|---|
id | index of the light object |
r | red component |
g | green component |
b | blue component |
a | alpha component |
Return Values
void: This function does not return anything.
Example Call
// Demonstrates setting light source five to use half opaque full red specularity.
d3d_light_define_specularity(5, 255, 0, 0, 0.5);