Alarm event

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An alarm is a variable used to trigger an event after a set period of time has elapsed. Alarms are very much like timers. Once you create an alarm, it will begin counting down. When it reaches zero, the corresponding alarm event will be triggered.

How to create an alarm

To have a working alarm, you will need two things:

  1. An alarm event (containing the actions to be performed when the alarm is triggered)
  2. An alarm action (creating the alarm, and starting its countdown)

Creating an alarm event

  1. Open LateralGM
  2. Create or open an object
  3. Click the event selector icon (Event selector.png) at the top right hand of the screen
  4. Click and drag one of the alarms into the Events column for that object. As you can see, you are provided with up to eleven different alarms per object.
  5. Add the actions and/or code you wish to execute inside the Actions column for that alarm

Creating an alarm action

Below is a table comparing the different ways of creating an alarm action. Which method you use depends on which development approach (or type) you are using.

Type Method
D&D
  1. From the menu Main2 inside the Actions column, drag and drop the clock action to the place you want the event to be triggered
  2. A menu will now appear - fill it out and press save. For help in filling out the form, see Action set alarm


GML

Unfinished

C

Unfinished

Modifying an alarm

Increasing the time on an alarm

If you wish to delay an alarm event from being triggered, you can add an alarm action as follows:

Type Method
D&D
  1. Add an alarm action
  2. In 'number of steps', add the amount of time you want to add to the alarm's countdown
  3. Check the box 'Relative'.
GML

Unfinished

C

Unfinished

Temporarily turning an alarm off

There are times when you would like to pause an alarm's countdown, without deleting the alarm. This is achieved as follows:

Type Method
D&D

Unfinished

GML

Unfinished

C

Unfinished