Windows 10 uses unimplemented 64-bit compiler [u920]

Reporter: Solitudinal  |  Status: open  |  Last Modified: August 28, 2017, 02:03:13 PM

Running Windows 10 at revision 34e3c17 and try to build a simple game produces quite a few fatal complaints about the -m64 flag and the error "sorry, unimplemented: 64-bit mode not compiled in"

Upon further investigation, this flag appears thanks to Compilers/Windows/gcc64.ey
even though, allegedly (or at least according to greg__), the compiler included is not 64-bit.

At any rate, one workaround is to always keep going into the Configuration Manager/Game Settings > ENIGMA > API > Compiler and change it from MinGW GCC G++ 64bit to just MinGW GCC G++
Alternatively, I've been told I can just delete gcc64.ey
Personally, I've taken the wimpy route of resetting to a prior stable revision due to other unrelated errors being present.

JoshDreamland  
Harri committed that compiler descriptor nearly two years ago, and no one has modified the compiler selection algorithm since... what revision are you able to run at without deleting gcc64.ey?
Please sign in to post comments, or you can view this issue on GitHub.