OpenAL seems to cause issues where the game will crash around 6 minutes of running (regardless of room speed). This seems to only happen in windows builds on windows 10 (for whatever reason it works fine on windows 7?), and when running the windows build on ubuntu through wine (I have not yet tested a native linux build). The only reason I'm using OpenAL over DirectSound is for some missing functions like pitch changing
I had no idea about this. If it gets fixed, I will be most thankful.Please sign in to post comments, or you can view this issue on GitHub.