...but only one of them does.
See readme.txt for more info.
a little off topic:
(Goombert) if the spike collision crash and backwards path bug are both fixed;
this is the last thing I need fixed before I release my "key to success" game.
We will probably want to do that, anyway, for maximum efficiency when computing collisions to fire.
It isn't completely broken, apart from this one tiny issue, all of the collisions in my game are handled correctly. I think you guys just don't realise enigma deserves much more credit than ya'll give it. It's a great piece of software and it's perfectly capable of making decent games. Worst case scenerio I already have my project set up with a temporary fix (though it isn't consistent with game maker).