-There was a memory leak in glsl_shader_print_infolog and glsl_program_print_infolog. The malloc's didn't have free's.
A better way to be using a char array or even a presized std::string anyway.
JoshDreamland
Seems fine, but honestly, I'd consider just using a vector
. There's little need to be calling malloc
ourselves.
Agreed. Merge this if you want or replace it with vector.
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