Pages: [1]
  Print  
Author Topic: Hai halp me 2 fix mah gml plox.  (Read 239 times)
Offline (Male) cheeseboy
Posted on: July 12, 2011, 03:48:54 PM

Moron
Location: The internet
Joined: Mar 2011
Posts: 43

View Profile
http://dl.dropbox.com/u/26289275/GM%20Stuff/Games/base.gmk

Can someone fix it so the bullets come out near the gun? Thnx.
Logged
Offline (Male) Josh @ Dreamland
Reply #1 Posted on: July 12, 2011, 03:53:38 PM

Prince of all Goldfish
Developer
Location: Ohio, United States
Joined: Feb 2008
Posts: 2276

View Profile Email
[Warning: viewing the above game may cause cerebral infarction. View at your own risk.]
Logged
"That is the single most cryptic piece of code I have ever seen." -Master PobbleWobble
"I disapprove of what you say, but I will defend to the death your right to say it." -Evelyn Beatrice Hall, Friends of Voltaire
Offline (Male) Fede-lasse
Reply #2 Posted on: July 12, 2011, 03:55:48 PM

AI Programmer
Fede
Location: Denmark, Europe
Joined: Oct 2008
Posts: -2342534e-10
MSN Messenger - lasse1706@hotmail.com
View Profile WWW Email
I *sort of* fixed it by setting the character's sprites' Y origins to 0, removing the "-90" from spreadgun_3D(), and correcting the character's position in the room.

However, the depth sprites change positions, since they are dependant on the character's Y position. Gotta fix this yourself, as I can't be bothered to read all of the engine code and understand it.
Logged
Call me Fede.
Pages: [1]
  Print