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polygone
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Reply #31 Posted on: June 19, 2011, 07:01:17 AM |
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 Location: England Joined: Mar 2009
Posts: 686
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The icon should be a lot smaller in proportion to the paper, there should be padding on the sides and more padding at the bottom than the top. The first paper you used was a better size.
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« Last Edit: June 19, 2011, 10:14:33 AM by polygone »
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I honestly don't know wtf I'm talking about but hopefully I can muddle my way through.
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freezway
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Reply #32 Posted on: June 24, 2011, 03:38:08 PM |
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 Joined: Dec 2009
Posts: 224
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put the does-not-want-to-make-me-puke-my-eyes-out one (4th) on the box!
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if you drop a cat with buttered toast strapped to its back, which side lands down? joshdreamland: our languages are based on the idea that it's going to end up FUBAR /kick retep998
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Fede-lasse
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Reply #44 Posted on: July 13, 2011, 05:16:53 AM |
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AI Programmer
 Location: Denmark, Europe Joined: Oct 2008
Posts: -2342534e-10
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Be prepared to see a lot of suspicious-looking no-icon games floating around. I got an idea: give the user a set of icons (red ball, joypad, etc.) to choose from at some page here at enigma-dev.org. Maybe at the Downloads section, or maybe at the Resources section once this site gets one. Then make the default icon in LGM no icon. That way, we'll see who put the most effort into their games by making an icon. Oh yes, and LGM saves silly 10 KB. EDIT: In Vista and 7, it looks like  .
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« Last Edit: July 13, 2011, 09:58:30 AM by Fede-lasse »
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Call me Fede.
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