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Author Topic: Happenings  (Read 25964 times)
Offline (Unknown gender) onpon
Reply #15 Posted on: January 07, 2011, 04:45:22 PM

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So, I gather that this project is finally coming close to completion? Sounds great. :) ENIGMA is clearly better than GM's slow interpreter from what I can tell, so who knows? Maybe people who used to use GM will come flocking over to LateralGM and ENIGMA.

Although, I personally still prefer Python. ;)
« Last Edit: January 07, 2011, 04:48:03 PM by onpon » Logged
Offline (Male) kkg
Reply #16 Posted on: January 07, 2011, 09:44:11 PM

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If by completion you mean "Is usable in the sense that every one of GM's functions is implemented and working fantastically", then in a sense (from a user's stand point) it's a bit of a yes and a no.
Yes in the terms that the functions that are already available (on the most part) work and everything gets compiled and ran
No in the sense that there are still a fucktonne of functions to be done, which I unfortunately can't contribute towards because I'm a novice programmer and that's why I'm here :P
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Offline (Unknown gender) MrGriggs
Reply #17 Posted on: January 13, 2011, 01:52:35 PM

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Get that installer out in the wild so I can start salivating over those juicy switches, surfaces and other functions ;)
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Offline (Unknown gender) TheExDeus
Reply #18 Posted on: January 13, 2011, 03:14:44 PM

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switches, surfaces and other functions
I don't think their done, even thou its "trivial shit" as Josh used to say. I too guess it could take him like 3h to get all this done, but he is just lazy as hell, and I am new to C++ (and never be anything more, as I think its dreadful). All I can do is some drawing functions etc. Not whole systems like surfaces (I have tried and tried and tried again, always failing). When basic draw_surface works, then I will be able to do the rest of the surface functions thou.
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Offline (Male) Josh @ Dreamland
Reply #19 Posted on: January 13, 2011, 09:34:13 PM

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Two hours for surfaces, probably three hours for switch()... two hours for ds_ functions... I only now got home from school, and I still have more work to do.
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Offline (Unknown gender) MrGriggs
Reply #20 Posted on: January 14, 2011, 08:27:19 AM

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I never suggested functions would take little time to implement, I was just stating excitement to see your work unfold.  :ohdear:


Will be uploading a video of my RTS engine soon, so that you can witness it :).

With ENIGMA, will it be possible to create my own instance classes, such as using a specific one for projectiles so that it doesn't waste as much resources, this may mean I have to re-write parts of my engine later, though :\.
« Last Edit: January 14, 2011, 08:36:55 AM by MrGriggs » Logged
Offline (Male) Josh @ Dreamland
Reply #21 Posted on: January 14, 2011, 10:06:11 AM

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You may not treat custom classes as regular objects, but you can already create them in Definitions using C++ syntax.
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Offline (Male) Rusky
Reply #22 Posted on: January 14, 2011, 12:50:20 PM

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Would it work to extend object_planar or something to get some instance functionality while still making simpler objects?
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Offline (Unknown gender) TheExDeus
Reply #23 Posted on: January 14, 2011, 01:03:07 PM

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With ENIGMA, will it be possible to create my own instance classes, such as using a specific one for projectiles so that it doesn't waste as much resources, this may mean I have to re-write parts of my engine later, though :\.
I think the idea is that you will be able to remove unneeded built-in variables and so they would not be updated or used. So later it would be as simple as just unchecking some checkboxes inside object properties and they will become as simple as you want.

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Will be uploading a video of my RTS engine soon, so that you can witness it :).
Can't wait. :)
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Offline (Unknown gender) MrGriggs
Reply #24 Posted on: January 14, 2011, 01:13:05 PM

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Oh, so like just stripping everything down and off until I has teh bare essentials? That sounds great.
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Offline (Male) Josh @ Dreamland
Reply #25 Posted on: January 14, 2011, 04:10:10 PM

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It certainly would, Rusky. But I'm afraid to tell people to do that because they'll call path functions on it or some shit. Path functions will never work on custom classes (without some serious effort poured into the mix).

And yes, selecting variable packages is planned (And about half done).
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Offline (Unknown gender) MrGriggs
Reply #26 Posted on: January 16, 2011, 12:22:35 PM

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Any updates om the windows installer or switches? :)

Posting this from an android phone!
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Offline (Unknown gender) MrGriggs
Reply #27 Posted on: January 16, 2011, 12:39:50 PM

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I am getting addicted I check the svn and scower the forums every hour... :-\
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Offline (Male) Josh @ Dreamland
Reply #28 Posted on: January 16, 2011, 08:38:13 PM

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The installer's been done, the issue is getting the backend to make the correct calls. I'm just finishing that up now. Sign on to the IRC, and say my name if I'm there. I'll tell you what to do.




<-- lol 69
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Offline (Unknown gender) MrGriggs
Reply #29 Posted on: January 17, 2011, 06:39:36 AM

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I'll sign on and test it for you tonight, if that's ok, at about 4 o clockpm I think it will be, about 10:10 pm for me.
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