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Offline (Unknown gender) MrGriggs
Reply #30 Posted on: April 07, 2011, 07:16:06 AM

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Ok, thanks for the information; so what's the happy happs with ENIGMA currently?  :ohdear:
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Offline (Male) Josh @ Dreamland
Reply #31 Posted on: April 07, 2011, 09:38:31 AM

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Essentially nothing, though Ism's planning a find function for LGM. I've been engulfed in schoolwork (I'm taking 24 credit hours of classes, soon to be 15), so I haven't had much time to work on ENIGMA. I've not forgotten about your switch(), though.

I've been hoping TGMG would notice that Ism finished that options panel (so she says). Perhaps I'll have to deal with that myself, but for now, I have school things to do and am barely keeping up with things here.

It'll be over by next weekend.
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Offline (Unknown gender) MrGriggs
Reply #32 Posted on: April 08, 2011, 05:18:43 AM

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Any ideas when the vsync issue will be sorted?

I made an array of balls buzz around last night that share colour + size, and it inspired me to have a crack at using ENIGMA to make a pew pew pew side scroller space ship game.

I do have my ATI card to ALWAYS have vsync turned off...
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Offline (Unknown gender) MrGriggs
Reply #33 Posted on: April 12, 2011, 04:33:28 PM

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Essentially nothing, though Ism's planning a find function for LGM. I've been engulfed in schoolwork (I'm taking 24 credit hours of classes, soon to be 15), so I haven't had much time to work on ENIGMA. I've not forgotten about your switch(), though.

I've been hoping TGMG would notice that Ism finished that options panel (so she says). Perhaps I'll have to deal with that myself, but for now, I have school things to do and am barely keeping up with things here.

It'll be over by next weekend.

Thanks for fixing the vsynch issue :)

A MASSIVE thank you ^_^
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Offline (Unknown gender) TheExDeus
Reply #34 Posted on: April 12, 2011, 05:37:31 PM

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Thanks for fixing the vsynch issue :)
He has?
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Offline (Male) Josh @ Dreamland
Reply #35 Posted on: April 12, 2011, 07:22:14 PM

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Nah, he probably rebooted after disabling it in his card properties.
But don't ruin his fun.
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Offline (Unknown gender) MrGriggs
Reply #36 Posted on: April 13, 2011, 03:32:06 AM

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What is this I don't even?

But as of recent it hasn't been locked to particular numbers, prior to the update it was so I assumed.

I changed my Vsync to always be off a long long time ago O_o

I did update my ATI drivers recently though, so...

Embarrassing
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Offline (Unknown gender) MrGriggs
Reply #37 Posted on: April 18, 2011, 05:27:20 AM

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Ver 701 when opening ENIGMA.exe

Code: [Select]
Checking configuration
Scouring for Java
java version "1.6.0_24"
Java(TM) SE Runtime Environment (build 1.6.0_24-b07)
Java HotSpot(TM) Client VM (build 19.1-b02, mixed mode, sharing)
Calling `java -jar l*.jar`

Java Version: 10600 (1.6.0_24)
Loading lib files in C:\ENIGMA\lgm16b4.jar
01_move.lgl 02_main1.lgl 03_main2.lgl 04_control.lgl
 05_score.lgl 06_extra.lgl 07_draw.lgl
Auto-update disabled: SvnKit missing, corrupted, or unusable. Please download to
 plugins/shared/svnkit.jar in order to enable auto-update.
Calling `C:\MinGW\bin\mingw32-make.exe eTCpath="\MinGW\bin\;\MinGW\msys\1.0\bin\
;"`
> cd CompilerSource && C:/MinGW/bin/mingw32-make
> mingw32-make[1]: Entering directory `c:/ENIGMA/CompilerSource'
> mkdir .eobjs
> mkdir: cannot create directory `.eobjs': File exists
> mingw32-make[1]: [mkeobjs] Error 1 (ignored)
> g++ -shared -static-libstdc++ -static-libgcc  .eobjs/*.o -o ../compileEGMf.dll

> mingw32-make[1]: Leaving directory `c:/ENIGMA/CompilerSource'
0
Initializing Enigma:
Linking up to IDERead key `defines` as `\MinGW\bin\cpp -dM -x c++ -E $blank`
Parsed `\MinGW\bin\cpp` `-dM -x c++ -E blank.txt`: redirect=yes


********* EXECUTE:
\MinGW\bin\cpp -dM -x c++ -E blank.txt

Call succeeded
Read key `searchdirs` as `\MinGW\bin\gcc -E -x c++ -v $blank`
Parsed `\MinGW\bin\gcc` `-E -x c++ -v blank.txt`: redirect=yes


********* EXECUTE:
\MinGW\bin\gcc -E -x c++ -v blank.txt

Call succeeded
Searching for directories between "#include <...> search starts here:" and "End
of search list."
Toolchain returned 6 search directories:
 =>  "c:\mingw\bin\../lib/gcc/mingw32/4.5.2/include/c++/"
 =>  "c:\mingw\bin\../lib/gcc/mingw32/4.5.2/include/c++/mingw32/"
 =>  "c:\mingw\bin\../lib/gcc/mingw32/4.5.2/include/c++/backward/"
 =>  "c:\mingw\bin\../lib/gcc/mingw32/4.5.2/../../../../include/"
 =>  "c:\mingw\bin\../lib/gcc/mingw32/4.5.2/include/"
 =>  "c:\mingw\bin\../lib/gcc/mingw32/4.5.2/include-fixed/"

Parsing settings...





Opened ENIGMAsystem/SHELL/Graphics_Systems/OpenGL/Config/win32.ey









Could not open ENIGMAsystem/SHELL/Widget_Systems/None/Config/win32.ey.





Opened ENIGMAsystem/SHELL/Audio_Systems/OpenAL/Config/win32.ey




Clearing IDE editables... Rewriting API switchboard header... This could hurt co
mpile time.
Clearance checked.
Creating swap.
Initializing global scope.
Undefining _GLIBCXX_EXPORT_TEMPLATE
Dumping whiteSpace definitions...Opening ENIGMA for parse...
Ignoring error in specialization expression at position 19: Expected operator at
 this point

Ignoring error in specialization expression at position 19: Expected operator at
 this point

ERROR in parsing engine file: this is the worst thing that could have happened w
ithin the first few seconds of compile.
             /
            |    |
             \    \
      |       |    |
       \     /    /     \
    \   |   |    |      |
     | /     /\   \    /
    / |     /# \   |  |
   |   \   *    `      \
    \    /   =  # `     |
     |  | #     ___/   /
    /   _`---^^^   `. |
   |  .*     #  =    | \
     |  =   #      __/
    .\____-------^^  `.
   /      #         #  \
  |   =          =     |
  \___    #     #___--^
      ^^^^^^^^^^^

In file included from ./ENIGMAsystem/SHELL/API_Switchboard.h: Line 31, position
37: Failed to include Platforms/Win32/include.h from c:\mingw\bin\../lib/gcc/min
gw32/4.5.2/include-fixed/: File not found...
code snippet: which one.

#include "Platforms/Win32/include.h"<<>>
#include "Graphics_Systems/OpenGL/include.h"
#i
------------------------------------------------
« Last Edit: May 23, 2011, 08:16:26 AM by MrGriggs » Logged
Offline (Male) RetroX
Reply #38 Posted on: April 18, 2011, 08:27:01 AM

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Just try the zip instead.  It'll auto-update with the SVN but it'll handle the compiler correctly.

(DISCLAIMER: link subject to change; please do not complain if it magically disappears, but complain if it's not correct in the download topic either)
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