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Offline (Unknown gender) blizter
Posted on: July 24, 2010, 07:46:22 AM
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So if I understand correctly, it will be possible to integrate Steamworks into games compiled with Enigma ?
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Offline (Female) IsmAvatar
Reply #1 Posted on: July 24, 2010, 08:56:28 AM

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If it's C/C++, or a DLL, then yes. Before compiling, of course.
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Offline (Male) Fede-lasse
Reply #2 Posted on: August 02, 2010, 12:57:41 PM

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Seconded.
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Offline (Male) a2h
Reply #3 Posted on: August 03, 2010, 04:59:32 AM

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Don't you need to get a license from Valve if you want to use Steamworks?
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Offline (Male) Fede-lasse
Reply #4 Posted on: August 03, 2010, 07:06:36 AM

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It makes it fun when they say "completely free" on their website.
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Online  (Male) Josh @ Dreamland
Reply #5 Posted on: August 03, 2010, 01:44:48 PM

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Only on Windows and Macintosh, it seems. Other than that, intervention by myself or someone else versed in how ENIGMA handles platform differences may be required. I'm looking in to how they separate Mac from Windows. Perhaps it could be used to separate different Linux distributions as well. But yes, you should think of ENIGMA games as you would any other C++ project. No smoke, no mirrors, and no interpreters.

Okay, I've read over their stuff, and it's as if they're being deliberately uninformative until you contact them. Meaning they're wanting people to bite. But I will contact them here in the next week to see what they have to say.
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Offline (Male) retep998
Reply #6 Posted on: August 05, 2010, 10:23:56 PM

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I already signed some non disclosure agreement with Valve and have access to the steamworks sdk.
In fact I'm part of Lime Entertainment which has made a wrapper for steamworks with game maker and is about to release a game on steam using that.

If you want more info on steamworks before you sign stuff...
https://partner.steamgames.com/

@a2h - No you do not need a license, you just need to sign the NDA and convince Valve you can actually make a game with it by showing a demo of your already existing game.
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Offline (Male) a2h
Reply #7 Posted on: August 06, 2010, 01:55:41 AM

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I already signed some non disclosure agreement with Valve and have access to the steamworks sdk.
In fact I'm part of Lime Entertainment which has made a wrapper for steamworks with game maker and is about to release a game on steam using that.

If you want more info on steamworks before you sign stuff...
https://partner.steamgames.com/

@a2h - No you do not need a license, you just need to sign the NDA and convince Valve you can actually make a game with it by showing a demo of your already existing game.

What the holy crap?
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Offline (Unknown gender) The 11th plague of Egypt
Reply #8 Posted on: August 07, 2010, 11:41:54 AM
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Steam is cool because it lets me purchase games without goin to the store.

But signing an NDA is a little obscure man!
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Offline (Unknown gender) blizter
Reply #9 Posted on: August 08, 2010, 09:59:24 AM
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I already signed some non disclosure agreement with Valve and have access to the steamworks sdk.
In fact I'm part of Lime Entertainment which has made a wrapper for steamworks with game maker and is about to release a game on steam using that.

If you want more info on steamworks before you sign stuff...
https://partner.steamgames.com/

@a2h - No you do not need a license, you just need to sign the NDA and convince Valve you can actually make a game with it by showing a demo of your already existing game.

So I guess you won't be releasing that wrapper because you are making money with it. It kills progress.
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Offline (Male) retep998
Reply #10 Posted on: August 09, 2010, 10:32:02 PM

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So I guess you won't be releasing that wrapper because you are making money with it. It kills progress.
Actually it's because I'd have to ask LE's permission and also according to the source code addendum attached to the NDA I signed I'm not allowed to give out any steamworks code.
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Offline (Unknown gender) blizter
Reply #11 Posted on: August 25, 2010, 09:22:07 AM
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Ok sorry.

Still, I think it's sad we have to suffer from the control Valve has over its games.
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Offline (Male) Rusky
Reply #12 Posted on: August 25, 2010, 07:19:42 PM
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What if you made a small library or stub executable to do ENIGMA <-> Steam stuff? No open source, but no breaking NDAs either.
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