a2h
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Reply #15 Posted on: February 19, 2010, 12:55:58 AM |
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Oh my goooooood
Web Team
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Being able to render custom fonts is proof *something* is stored in the EXE.
And the fact that the font smoothing isn't anything like Windows'
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Look behind you, a three headed monkey!
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Josh @ Dreamland.
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Reply #16 Posted on: February 19, 2010, 11:11:46 AM |
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Member
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Retro: That's when decryption is done and trees are generated.
a2h: I'm not sure why that's the case. Maybe he does the smoothing himself. O_o
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Me, only at school. With a period.
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RetroX
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Reply #17 Posted on: February 19, 2010, 12:31:26 PM |
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Master of all things Linux
Contributor
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Retro: That's when decryption is done and trees are generated.
It still could be done during the loading screen.
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My Box: Phenom II 3.4GHz X4 | ASUS ATI RadeonHD 5770, 1GB GDDR5 RAM | 1x4GB DDR3 SRAM | Arch Linux, x86_64 (Cube) / Windows 7 x64 (Blob)
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RetroX
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Reply #19 Posted on: February 19, 2010, 06:54:28 PM |
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Master of all things Linux
Contributor
Posts: 747
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I have to put my vote towards doing it in the loading screen, or when draw_text is called, not upon building the .exe, because if the font is not on your computer, Game Maker uses the default font.
...are you suggesting that this should be done in ENIGMA? ENIGMA won't have a loading screen; it's compiled, and will start instantly. Unless you mean that you think that GM does it that way.
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My Box: Phenom II 3.4GHz X4 | ASUS ATI RadeonHD 5770, 1GB GDDR5 RAM | 1x4GB DDR3 SRAM | Arch Linux, x86_64 (Cube) / Windows 7 x64 (Blob)
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Josh @ Dreamland
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Reply #22 Posted on: February 20, 2010, 12:53:20 PM |
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Pragma
Dev Team
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GM's loading screen cannot be eliminated by compilation. What on earth gave you that idea? The fact that at present, ENIGMA doesn't have one. Most things that compile in ENIGMA have presently not been big enough to have a noticeable load time, so no one has really missed a loading bar. That will likely change in the future, so I'll have to install one that's on by default. Click the Clown should never require a loading bar. <_<" And no, Game Maker uses the font the game was compiled with, whether it exists on the new computer or not.
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"That is the single most cryptic piece of code I have ever seen." -Master PobbleWobble "I disapprove of what you say, but I will defend to the death your right to say it." -Evelyn Beatrice Hall, Friends of Voltaire
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miky
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Reply #24 Posted on: February 20, 2010, 02:53:53 PM |
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Resident Troll
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When testing on your laptop, did you run from an executable or an editable?
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Josh @ Dreamland
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Reply #25 Posted on: February 20, 2010, 11:09:09 PM |
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Pragma
Dev Team
Posts: 1107
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The GM6 doesn't store font glyphs as bitmap, they store it by font name. EXE stores the bitmaps.
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"That is the single most cryptic piece of code I have ever seen." -Master PobbleWobble "I disapprove of what you say, but I will defend to the death your right to say it." -Evelyn Beatrice Hall, Friends of Voltaire
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