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Author Topic: WiMoMaCon  (Read 6439 times)
Offline (Unknown gender) shupaer123
Posted on: July 10, 2008, 11:45:08 AM
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Hello all,



I would like to introduce to you all my project WiMoMaCon it would be a development tool for making games & applications for Windows, Mobile Phones, Mac OS and Game Consoles. Right now WiMoMaCon version .1 has been released! its merely a simple demo to show how WiMoMaCon language works and how simple and quickly can anyone make a game or software.


Please check out my site http://wimomacon.net63.net and if you can join the project you are all welcome.


You can try out WiMoMaCon version .1 now by downloading

http://www.sendspace.com/file/mub0ok


and extracting the zip. Run the command prompt if you are on Windows or the shell if you are on Unix and go straight to the bin folder of wimomacon. Type wimomacon < demo.wmc and that's it! the simple program demo is made!


Thanks
« Last Edit: July 11, 2008, 03:55:25 AM by shupaer123 » Logged
Offline (Unknown gender) Game_boy
Reply #1 Posted on: July 10, 2008, 12:57:46 PM
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Firstly, there is no file called demo.wmc. I tried example.wmc, but:

Code: [Select]
wimomacon < example.wmc



BLANK SPACE HERE



lib/fnl.cp:508:2: warning: no newline at end of file

Secondly, what is the point of this project? Is it to beat ENIGMA? ENIGMA will have all of the functions you could add, along with a proven language and a preexisting userbase. You don't even have a GUI IDE yet.

If it's cross-platform compatibility you're going for, then:

- Windows, Mac OS X and Linux are already served by ENIGMA.
- Mobiles and consoles require special approval from the manufacturer to put application on. No known console has an open platform, and the only mobiles that are are Linux based and can be served by modified ENIGMA. Unless you're thinking of hacked, chipped or jailbroken devices, which isn't really a selling point.
- You need optimisation for mobile platforms. Will your applications run on a slow Pentium III or K6 computer with minimal 2D acceleration? That's about the level of most mobile phones today, so you will find it hard.
« Last Edit: July 10, 2008, 01:05:02 PM by Game_boy » Logged
Offline (Unknown gender) shupaer123
Reply #2 Posted on: July 11, 2008, 02:47:48 AM
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Wimomacon is not here to beat Enigma I just want to create a tool to simply and quickly make programs and games that will run on WiMoMaCon or Windows Mobile phones Mac and Consoles


« Last Edit: July 11, 2008, 03:34:46 AM by shupaer123 » Logged
Offline (Unknown gender) Game_boy
Reply #3 Posted on: July 11, 2008, 05:54:47 AM
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Wimomacon is not here to beat Enigma I just want to create a tool to simply and quickly make programs and games that will run on WiMoMaCon or Windows Mobile phones Mac and Consoles

What about my other points? How do you plan to get your third-party applications onto phones and consoles without manufacturer permissions or hacking?
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Offline (Male) Josh @ Dreamland
Reply #4 Posted on: July 13, 2008, 07:28:10 AM

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Seems a little far fetched for what so far is such a small project.

You could consider joining the ENIGMA team, depending on how much you know. We lack any sort of port for Mobile Phones and the XBox. The others, though, we shouldn't have trouble with.
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Offline (Unknown gender) shupaer123
Reply #5 Posted on: September 02, 2008, 02:56:51 PM
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A little video teaser of the upcoming version .2 is now here for your viewing pleasure.  :)



here
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Offline (Unknown gender) shupaer123
Reply #6 Posted on: October 24, 2008, 02:16:50 AM
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a video preview of producing Java games using WiMoMaCon

here
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Offline (Unknown gender) death-droid
Reply #7 Posted on: October 24, 2008, 05:53:26 PM
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shupaer123  care to release the source code so far please.
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Offline (Unknown gender) shupaer123
Reply #8 Posted on: November 12, 2008, 03:53:05 PM
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implemented a collision detection system between objects and multiple instances

www.wimomacon.com
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Offline (Unknown gender) shupaer123
Reply #9 Posted on: November 19, 2008, 01:36:13 PM
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implemented multiplayer support. Next to work on is Java 3d for  desktop or 3d for Mobile
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Offline (Unknown gender) shupaer123
Reply #10 Posted on: November 20, 2008, 12:55:42 AM
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implemented List structures. yep all of those ds_list.. stuffs on Game Maker. All of them implemented. People can now use Lists functions found on game maker on Wimomacon
« Last Edit: November 20, 2008, 01:00:25 AM by shupaer123 » Logged
Offline (Unknown gender) shupaer123
Reply #11 Posted on: November 21, 2008, 01:27:19 PM
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Alpha 3 is out. this release can now officially create compiled games. Alpha 3 is available here
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Offline (Unknown gender) score_under
Reply #12 Posted on: November 21, 2008, 02:04:23 PM

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Right, right, we get the idea.
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Offline (Unknown gender) shupaer123
Reply #13 Posted on: November 21, 2008, 02:07:55 PM
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check it out. There is alot done already since 5 months the project started. Not year(s)  ;)
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Offline (Unknown gender) Game_boy
Reply #14 Posted on: November 21, 2008, 03:49:09 PM
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For emphasis:

Right, right, we get the idea.


Please; no one cares about your random program.
« Last Edit: November 21, 2008, 03:51:47 PM by Game_boy » Logged
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