Location: Virginia Beach
Joined: Jan 2013
How do you guys think I did? :-) http://enigma-dev.org/docs/Wiki/User:Time-killer-games
This series of articles I am writing is intended to outline the pros and cons of both ENIGMA and GameMaker:Studio without any emotional bias expressed, with the hope it will help you make a wise decision on your own on which software better suits your expectations. The first thing to consider is the price tag, which is what this article will specifically outline.
GameMaker:Studio Standard costs $50 with no upgrade options available for GameMaker:Studio Professional. The Standard edition is what YoYoGames uses to wet your appetite to want to pay more than what was originally necessary. Here's the worst case scenerio mapped out:
So let's say I buy standard, no bid deal:
Standard (Includes XP to 7 and Mac OSX modules): $49.99
Then I realize I really like the software so I buy Pro:
Professional (Adds the Windows 8 module): $99.99
Due to financial issues, I can't afford Master Collection and so each year buy a new module to have under my belt:
YoYo Compiler: +$299.99 Android Export – x86, ARM, MIPS: +$199.99 HTML5 Export: +$99.99 iOS Export: +$199.99 Ubuntu Linux Export: +$99.99 Windows Phone 8 Export: +$199.99
Please note the Tizen Module is currently free for existing Master Collection users, which in this example I am giving I won't be a Master Collection until several years have passed, which means YYG will be charging seperately the Tizen Module with an obvious price of $199 just like the rest of the Mobile Modules, (iOS, Android, and Windows Phone 8):
Tizen Export: +$199.99
Under this case scenerio, if you do the math please do notice I spent well over 1,000 dollars, $1,250 to be exact (Ouch!). If you ask me, anyone who is willing to pay that much for software, something that is digital, and you can't even feel Physically with your hands, well, then you just made one very sad investment there are so much more important things to put that money towards, (Your future spouse's wedding ring, wedding dress, a car, an education, college, etc.)
That was the worst case scenerio, now the best case scenerio, while doing the math it still hands up to a price not far off from the worst. If I buy Master Collection right on the spot without ever bothering with the Standard, Pro, or indidual module purchases, it is still robbery, the whole $800, every last penny.
While on the other hand enigma is currently a faster-game running equivalent to GameMaker:Studio Standard along with a IDE that runs on not just Windows like Studio, but also on Mac OSX and any Linux OS. On top of that, you have an Ubuntu export, unlike Studio, has any other Linux OS comatibility, and actual compiled code, which Is more valuable than the YoYo LLVM Compiler I might add, all of this absolutely free.
Again, here is a brief overview in price range between ENIGMA and the Studio equivalent:
ENIGMA Windows, Mac, and Linux IDE: Free Studio Windows-only IDE: $49.99
ENIGMA Ubuntu Export, which supports all other Linux Platforms: Free Studio Ubuntu Export, which only works on Ubuntu and no other Linux OS: $99.99 for Pro plus another $99.99 for the actual module, so essentially it is $200
ENIGMA's actual compiled code, which is faster than the YYC/LLVM: Free Studio's slower YYC/LLVM: $99.99 for Pro, plus the actual module, $299.99, together it's $399.99
Now, while all the things about ENIGMA mentioned it is still free and open source, while the studio equivalent is half a thousand dollars ($499.99) again The studio equivalent includes the Pro, $99.99, then the Ubuntu, $99.99, then The YYC, which is another $299.99.
Last but not least I'll be sure to mention even though ENIGMA currently doesn't have as many feature and exports overall, that doesn't matter. It's only a matter of Time before Josh finishes the Pretty Printers for ENIGMA,which means that in very short order ENIGMA will catch up and be the one with more feature and exports.
In conclusion, I don't care how you spend your money, but I'd still like to give you this heads up so you don't have any excuse if you end up wasting it. It really comes down to this - are you patient enough to wait for ENIGMA to catch up, or, will you waste your money on something useless in due time. Patience is a many splendered thing.
The next article I intend to write will be addressing the compatibility between ENIGMA and GameMaker:Studio, and the pro and cons between ENIGMA's Language (EDL) and GameMaker:Studio's Language (GML). Stay tuned!