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Issues Help Desk / Re: Are old versions of Java even SAFE?
« Last post by hpg678 on August 11, 2017, 04:53:43 AM »
Hi and welcome! Could you please give more details on your issue? What OS are you running,  is it 32bit or 64bit? Do you have all the dependecies installed? Are you in a virtual environment?

Your issue may not be a Java related matter but other elements resulting in a Java/Jre error, so the more information you provide, the better one can answer.

It is best to install Java/JRE  from the terminal/console on Linux platforms. Depending on the type Linux you have, you can type

sudo apt-get install default-jre

if it is UBUNTU, GNU/LINUX or one of its derivatives.

You can even follow this link  for a more detailed method.




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Issues Help Desk / Are old versions of Java even SAFE?
« Last post by Hoohee on August 11, 2017, 01:27:19 AM »
I know I sound pretty chicken, here, so let's just get this over with.

I am having compile errors when starting up Enigma; the Help page on this site says that could be because it will only work with Java 7.  Thus I followed the links to the the page that hosts the Java 7 download.  It warns:
Quote
WARNING: These older versions of the JRE and JDK are provided to help developers debug issues in older systems. They are not updated with the latest security patches and are not recommended for use in production.

For production use Oracle recommends downloading the latest JDK and JRE versions and allowing auto-update.

Only developers and Enterprise administrators should download these releases.

Which...kind of scares me.  I'm new to this, so to people who actually are up to speed on that, what's the risk from using older Java versions (mine is normally 8)?  What constitutes "use in production", and what bad things can happen from lack of the latest security patches?
23
Off-Topic / Re: Unity Technologies CEO Steps Down
« Last post by time-killer-games on August 10, 2017, 12:16:19 AM »
Always be aware of the dates of posts on these forums. This is what you would call a 2 year necro bump. :)
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Off-Topic / Re: Unity Technologies CEO Steps Down
« Last post by hpg678 on August 08, 2017, 06:06:01 PM »
YoYoGames should have kept the number of supported platforms lower. I don't think many use the Xbox, PS4 or Tizen exports. Also the prize. It's way to high for hobby game devs and tbh this is the user base of GameMaker. I guess the only thing why Unity is free, is that they hope to make revenue from either people buying the software or throwing their money at the asset store. I personally don't like Unity because it's more like a 3D modelling program where you just throw your 3D mdoels into it and maybe add some scripts if you really feel fancy. I enjoy writing my own engines in OpenGL because even though you have to write much code, you get a feeling for the hardware and the underlying os.

I agree a lot of your statements. YoYoGames have demolished Gamemaker where its original author have crafted it to an jewel. Greed have spoilt its potential where Unity and Unreal have surpassed it. After all they were original 3D based but now due to followers request for 2D, they have added 2D elements to their engines with no additional costs to the consumer.

I too didn't like Unity. Personally I wasn't that partial to 3D development in the past, but we've all got to grow and improve so I'm learning 3D to add some form of realism in my projects.
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Off-Topic / Re: Unity Technologies CEO Steps Down
« Last post by falki147 on August 08, 2017, 02:49:46 PM »
YoYoGames should have kept the number of supported platforms lower. I don't think many use the Xbox, PS4 or Tizen exports. Also the prize. It's way to high for hobby game devs and tbh this is the user base of GameMaker. I guess the only thing why Unity is free, is that they hope to make revenue from either people buying the software or throwing their money at the asset store. I personally don't like Unity because it's more like a 3D modelling program where you just throw your 3D mdoels into it and maybe add some scripts if you really feel fancy. I enjoy writing my own engines in OpenGL because even though you have to write much code, you get a feeling for the hardware and the underlying os.
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Works in Progress / Re: A 3D Breakout game
« Last post by hpg678 on August 08, 2017, 10:52:55 AM »
Here are some pics on the progress I've made.













Next up will be creating objects that can stack up on one another; using 3d objects and maybe a level editor. I'll also be doing a video which I'll upload onto Youtube.

Any suggestions, criticisms etc are appreciated.
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Off-Topic / Re: Unity Technologies CEO Steps Down
« Last post by egofree on August 08, 2017, 04:42:11 AM »
I am using right now the latest version of Unity. It is a very powerful game's engine and if you don't make a lot of money with it, it's free ! Also the main language is c#, which is one of my favorite. They are two main tools used by professional games developers : Unity and Unreal. I heard Unity is used more for 'indie' games and Unreal for AAA games.
Considering this, Game maker prices are outdated. The only advantage of Game maker is it's a little easier to use at first. Also, before Unity 4.3, unity was made mostly for 3d games, not 2d games. If you are a beginner, and you are afraid to program a game, perhaps you will begin with game maker, but if you want to be a serious games developer, try unity.

Edit: It's true also that if you make a 2d games, you have in unity to take into account some problems (c.f https://blogs.unity3d.com/2015/06/19/pixel-perfect-2d/), which are not present in 2d games engines. The reason is Unity was first a 3d games engine which has been adapted to work also for 2d games.
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Works in Progress / Re: A 3D Breakout game
« Last post by falki147 on August 06, 2017, 10:40:33 AM »
Blender can do it too, but you have to set it up yourself. In the end it doesn't matter what you use. If it can export to .obj or .gmmod (or .mod, .d3d, ...) it's ok.
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Works in Progress / Re: A 3D Breakout game
« Last post by hpg678 on August 05, 2017, 05:51:50 PM »
I would use ModelCreator or GMModelFix to import models from obj files and convert them. I don't think you need Misfit Model 3D or UVmapper. If you are using Blender for modeling you can also use this addon. You can of course also write your own importer/exporter. GM's model format is really easy.

thanks for the input. i'll try them out. I like Misfit Model 3D as it is really similar to one I used to use back in the day called IMAGINE.  For those who may not be familiar with it, the interface shows all four points of view on the screen; TOP, LEFT, RIGHT and 3D perspective, so you can manipulate each as you see fit. I'm not sure if BLENDER does it though.
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Works in Progress / Re: A 3D Breakout game
« Last post by falki147 on August 04, 2017, 09:52:17 AM »
I would use ModelCreator or GMModelFix to import models from obj files and convert them. I don't think you need Misfit Model 3D or UVmapper. If you are using Blender for modeling you can also use this addon. You can of course also write your own importer/exporter. GM's model format is really easy.
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