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1
Proposals / Re: can Enigma help me make a game like this?
« on: July 30, 2012, 07:14:33 PM »
thats good
but I couldn't find any tutorials in the wiki or the forums of how to do it.
I'm more worried about sprite animations, does Enigma have a sprite animation function? I was wanting to make 10-sided sprite characters showing each 45 degree angle out of 360 degrees and top view and bottom view. Any help would be appreciated.
but I couldn't find any tutorials in the wiki or the forums of how to do it.I'm more worried about sprite animations, does Enigma have a sprite animation function? I was wanting to make 10-sided sprite characters showing each 45 degree angle out of 360 degrees and top view and bottom view. Any help would be appreciated.
2
Proposals / can Enigma help me make a game like this?
« on: July 29, 2012, 07:19:25 PM »
I was searching for a free open source game engine with an interface to help me easily make a game similar to Elder Scrolls II: Daggerfall or Doom (original). With 3D geography, 3D first person camera, but 2D sprites. Can I do this with Enigma?
3
Proposals / Re: question: how to make an EXE?
« on: July 19, 2012, 06:55:32 PM »
awesome that worked renaming the .tmp to .exe
it'd be great if there was a button in LateralGM to export it. and a way to hide the command prompt when the game loads
it'd be great if there was a button in LateralGM to export it. and a way to hide the command prompt when the game loads
4
Proposals / question: how to make an EXE?
« on: July 19, 2012, 05:26:50 PM »
first I wanna say Enigma, at a first glance, looks like its the fastest and easiest way to make lower end games I've ever seen! and on top of that it's free and has a friendly and caring staff and team that was patient enough to help me with my problems.
I was wondering how to export my game into an EXE file. I searched the forums and wiki but I couldn't find an answer. I didn't know where else to post this either.
I was wondering how to export my game into an EXE file. I searched the forums and wiki but I couldn't find an answer. I didn't know where else to post this either.
5
Help Desk / Re: ENIGMA Shell crashes on Win 7 64-bit
« on: July 19, 2012, 11:35:16 AM »
ok I got everything working and here's how:
I uninstalled my device driver through the control panel->uninstall programs list
I installed the most updated official driver and Enigma and Blener worked
however, half of the graphic glitches I had before while playing Skyrim with the official driver came back
before a glitch would stretch the meshes of trees across the land but that is fixed now
before it would also show noticable ugly seams all down the sides of the human body models and the body textures were an unnaturally low quality and that is still a problem
so what I did is I uninstalled the Device Driver through the uninstall programs list
then I downloaded the latest unofficial driver from DoNotArgue: DNA-AMD Fusion 1.0 – 64bit Test Version
this version doesn't tweak OpenGL and it again fixed the body model and texture glitches I was getting in Skyrim from the official driver
Also Blender and the Enigma Shell work now too
I uninstalled my device driver through the control panel->uninstall programs list
I installed the most updated official driver and Enigma and Blener worked
however, half of the graphic glitches I had before while playing Skyrim with the official driver came back
before a glitch would stretch the meshes of trees across the land but that is fixed now
before it would also show noticable ugly seams all down the sides of the human body models and the body textures were an unnaturally low quality and that is still a problem
so what I did is I uninstalled the Device Driver through the uninstall programs list
then I downloaded the latest unofficial driver from DoNotArgue: DNA-AMD Fusion 1.0 – 64bit Test Version
this version doesn't tweak OpenGL and it again fixed the body model and texture glitches I was getting in Skyrim from the official driver
Also Blender and the Enigma Shell work now too
6
Help Desk / Re: ENIGMA Shell crashes on Win 7 64-bit
« on: July 18, 2012, 11:49:45 PM »
here's the bt
Code: [Select]
bash.exe"-3.1$ cd /c/MinGW/bin
bash.exe"-3.1$ gdb "Velvet (Debug).exe"
GNU gdb (GDB) 7.4
Copyright (C) 2012 Free Software Foundation, Inc.
License GPLv3+: GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html>
This is free software: you are free to change and redistribute it.
There is NO WARRANTY, to the extent permitted by law. Type "show copying"
and "show warranty" for details.
This GDB was configured as "i686-pc-mingw32".
For bug reporting instructions, please see:
<http://www.gnu.org/software/gdb/bugs/>...
Velvet (Debug).exe: No such file or directory.
(gdb) run
Starting program:
No executable specified, use `target exec'.
(gdb) file
No executable file now.
No symbol file now.
(gdb) cd /c/MinGW/msys/1.0/bin/
/c/MinGW/msys/1.0/bin/: No such file or directory.
(gdb) file
No executable file now.
No symbol file now.
(gdb) file /c/MinGW/mysys/1.0/bin/"Velvet (Debug).exe"
/c/MinGW/mysys/1.0/bin/Velvet (Debug).exe: No such file or directory.
(gdb) file /c/MinGW/mysys/1.0/bin/
/c/MinGW/mysys/1.0/bin/: No such file or directory.
(gdb) "Velvet (Debug).exe"
Undefined command: "". Try "help".
(gdb) Velvet(Debug).exe
Undefined command: "Velvet". Try "help".
(gdb) VelvetDebug.exe
Undefined command: "VelvetDebug". Try "help".
(gdb) file VelvetDebug
VelvetDebug: No such file or directory.
(gdb) file VelvetDebug.exe
VelvetDebug.exe: No such file or directory.
(gdb) file
No executable file now.
No symbol file now.
(gdb) file "C:\MinGW\mysys\1.0\bin\Verlet (Debug).exe"
C:MinGWmysys1.0binVerlet (Debug).exe: No such file or directory.
(gdb) q
bash.exe"-3.1$ gdb "c/MinGW/mysys/1.0/bin/Verlet (Debug).exe"
GNU gdb (GDB) 7.4
Copyright (C) 2012 Free Software Foundation, Inc.
License GPLv3+: GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html>
This is free software: you are free to change and redistribute it.
There is NO WARRANTY, to the extent permitted by law. Type "show copying"
and "show warranty" for details.
This GDB was configured as "i686-pc-mingw32".
For bug reporting instructions, please see:
<http://www.gnu.org/software/gdb/bugs/>...
c/MinGW/mysys/1.0/bin/Verlet (Debug).exe: No such file or directory.
(gdb) q
bash.exe"-3.1$ gdb "c:/MinGW/mysys/1.0/bin/Verlet (Debug).exe"
GNU gdb (GDB) 7.4
Copyright (C) 2012 Free Software Foundation, Inc.
License GPLv3+: GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html>
This is free software: you are free to change and redistribute it.
There is NO WARRANTY, to the extent permitted by law. Type "show copying"
and "show warranty" for details.
This GDB was configured as "i686-pc-mingw32".
For bug reporting instructions, please see:
<http://www.gnu.org/software/gdb/bugs/>...
c:/MinGW/mysys/1.0/bin/Verlet (Debug).exe: No such file or directory.
(gdb) q
bash.exe"-3.1$ gdb "c:/MinGW/bin/Verlet (Debug).exe"
GNU gdb (GDB) 7.4
Copyright (C) 2012 Free Software Foundation, Inc.
License GPLv3+: GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html>
This is free software: you are free to change and redistribute it.
There is NO WARRANTY, to the extent permitted by law. Type "show copying"
and "show warranty" for details.
This GDB was configured as "i686-pc-mingw32".
For bug reporting instructions, please see:
<http://www.gnu.org/software/gdb/bugs/>...
Reading symbols from c:\MinGW\bin\Verlet (Debug).exe...done.
(gdb) run
Starting program: c:\MinGW\bin\Verlet (Debug).exe
[New Thread 17304.0x5b44]
Program received signal SIGSEGV, Segmentation fault.
0x6903b212 in atioglxx!DrvShareLists () from C:\Windows\SysWOW64\atioglxx.dll
(gdb) bt
#0 0x6903b212 in atioglxx!DrvShareLists ()
from C:\Windows\SysWOW64\atioglxx.dll
#1 0x00005b44 in ?? ()
#2 0x6903a73c in atioglxx!DrvSwapLayerBuffers ()
from C:\Windows\SysWOW64\atioglxx.dll
#3 0x76551222 in KERNEL32!GetPrivateProfileStructA ()
from C:\Windows\syswow64\kernel32.dll
#4 0x5fffaf0b in wglSwapMultipleBuffers ()
from C:\Windows\SysWOW64\opengl32.dll
#5 0x5fffb0f3 in wglSwapMultipleBuffers ()
from C:\Windows\SysWOW64\opengl32.dll
#6 0x5fffb1a9 in wglSwapMultipleBuffers ()
from C:\Windows\SysWOW64\opengl32.dll
#7 0x5fffc6a4 in wglGetProcAddress () from C:\Windows\SysWOW64\opengl32.dll
#8 0x60005658 in wglGetPixelFormat () from C:\Windows\SysWOW64\opengl32.dll
#9 0x60005dd4 in wglDescribePixelFormat ()
from C:\Windows\SysWOW64\opengl32.dll
#10 0x60006559 in wglChoosePixelFormat ()
from C:\Windows\SysWOW64\opengl32.dll
#11 0x768458b7 in GdiEntry12 () from C:\Windows\syswow64\gdi32.dll
#12 0x2d0123f1 in ?? ()
warning: (Internal error: pc 0x0 in read in psymtab, but not in symtab.)
warning: (Internal error: pc 0x0 in read in psymtab, but not in symtab.)
#13 0x00000001 in ?? ()
warning: (Internal error: pc 0x0 in read in psymtab, but not in symtab.)
warning: (Internal error: pc 0x9 in read in psymtab, but not in symtab.)
warning: (Internal error: pc 0x9 in read in psymtab, but not in symtab.)
warning: (Internal error: pc 0x9 in read in psymtab, but not in symtab.)
#14 0x0000000a in ?? ()
warning: (Internal error: pc 0x9 in read in psymtab, but not in symtab.)
#15 0x5ffc0000 in ?? ()
#16 0x00422c60 in enigma::EnableDrawing (hRC=0x28fe78)
at Platforms/Win32/WINDOWSstd.cpp:62
#17 0x00422a53 in WinMain@16 (hInstance=0x400000, hPrevInstance=0x0,
lpCmdLine=0xfe38d2 "", iCmdShow=10) at Platforms/Win32/WINDOWSmain.cpp:140
#18 0x0051823e in main (
argc=<error reading variable: Cannot access memory at address 0x3>,
argv=<error reading variable: Cannot access memory at address 0x7>,
__p__environ=<error reading variable: Cannot access memory at address 0xb>)
at ../mingw/main.c:73
(gdb)
7
Help Desk / Re: ENIGMA Shell crashes on Win 7 64-bit
« on: July 18, 2012, 10:39:55 PM »
I'm stuck on step 3
I copied the Verlet EXE into the bin file with the bash.exe
I ran the bash.exe and typed gdb "Verlet (Debug).exe
and this is what happens
also I'm on the IRC channel now
I copied the Verlet EXE into the bin file with the bash.exe
I ran the bash.exe and typed gdb "Verlet (Debug).exe
and this is what happens
Code: [Select]
bash.exe"-3.1$ gdb "Verlet (Debug).exe"
bash.exe": gdb: command not found
bash.exe"3.1$also I'm on the IRC channel now
8
Help Desk / Re: ENIGMA Shell crashes on Win 7 64-bit
« on: July 18, 2012, 10:13:44 PM »You are running Windows 7, 64bit, I presume? Is there anything notable about your Windows environment? Also, it might help if we knew what graphics card you used, and possibly some info from running dxdiag. Basically, computer specs might help.here are the specs from dxdiag:
Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601)
Processor: Intel(R) Core(TM) i7 CPU Q 740 @ 1.73GHz (8 CPUs), ~1.7GHz
Memory: 6144MB RAM
Page file: 3960MB used, 8248MB available
DirectX Version: DirectX 11
Display Device Name: ATI Mobility Radeon HD 5870
Display Device Approx. Total Memory: 3790 MB
Better yet, it would help if you could run a debug version of the program through GDB for us, so we have an idea of what is failing. Have you ever used GDB before?
do you mean click Enigma->Debug? Idk what GDB is.
9
Help Desk / Re: ENIGMA Shell crashes on Win 7 64-bit
« on: July 18, 2012, 09:50:20 PM »Sorry that's my bad, didn't give the correct share link:
https://www.box.com/s/c8bb78593a08275643ac
yeah it crashes too the same way. I even tried running as Admin and using compatibility mode for Windows Vista SP2 and Windows XP SP3 and it still crashed
10
Help Desk / Re: ENIGMA Shell crashes on Win 7 64-bit
« on: July 18, 2012, 09:37:32 PM »
I had to make an account, and I tried that link and it said "The item you are trying to access has either been deleted or is unavailable to you."
11
Help Desk / Re: ENIGMA Shell crashes on Win 7 64-bit
« on: July 18, 2012, 08:03:49 PM »Hmm unfortunately that makes it extremely difficult to debug since there is no error for us to go on. Can you just check to see if a completely blank new game does the same thing as well please?
ok I made a new game and clicked ENIGMA->Run and it still crashed the ENIGMA Shell, here's what's in the Enigma Progress Console:
Code: [Select]
Building for mode (0)
Cleaning up from previous executions
Location in memory of structure: 0BCB7A28
File version: -1
Incorrect version. File is too old for this compiler. Continuing anyway, because this number is always wrong.COPYING SOME F*CKING RESOURCES:
Copying sprite names [0]
Copying sound names [0]
Copying background names [0]
Copying path names [0]
Copying script names [0]
Copying font names [1]
Copying timeline names [kidding, these are totally not implemented :P] [0]
Copying object names [0]
Copying room names [0]
SYNTAX CHECKING AND PRIMARY PARSING:
0 Scripts:
"Linking" scripts
`Linking' 0 scripts in 0 passes...
Completing script "Link"
Done.
0 Objects:
Creating room creation code scope and parsing
"Linking" scripts into the objects...
"Link" complete.
Tabulating maximum argument passes to each script
Finished
Writing modes and settings
Writing object switch
Writing resource names and maxima
Writing events
Checking for default code in ev[3, 1.
Checking for default code in ev[8, 0.
Checking for default code in ev[100000, 0.
Linking globals
Running Secondary Parse Passes
Writing object data
Writing local accessors
Writing font data
Writing room data
Running make from `\MinGW\msys\1.0\bin\make.exe'
Full command line: \MinGW\msys\1.0\bin\make.exe Game GMODE=Run GRAPHICS=OpenGL AUDIO=OpenAL COLLISION=BBox WIDGETS=None PLATFORM=Win32 CXXFLAGS="-I../Additional/Windows/include" LDFLAGS="-L../Additional/Windows/lib -static-libgcc -static-libstdc++" COMPILEPATH=Windows/Windows EXTENSIONS=" Universal_System/Extensions/Alarms Universal_System/Extensions/Timelines Universal_System/Extensions/Paths Universal_System/Extensions/MotionPlanning Universal_System/Extensions/DateTime Universal_System/Extensions/DataStructures" OUTPUTNAME="C:/Users/Aer/AppData/Local/Temp/egm2933248216552305134.tmp" eTCpath="/MinGW/bin:/bin:"
/usr/bin/make -C ENIGMAsystem/SHELL
make[1]: Entering directory `/c/Users/Aer/Downloads/Downloaded Programs/enigma-dev-enigma-dev-update-stable-444-g9e3060f/enigma-dev-enigma-dev-9e3060f/ENIGMAsystem/SHELL'
g++ -I../Additional/Windows/include -IPlatforms/Win32/Info -IGraphics_Systems/OpenGL/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/BBox/Info -IWidget_Systems/None/Info -IUniversal_System/Info -I. -MMD -MP -c -o .eobjs/Windows/Windows/Run/SHELLmain.o SHELLmain.cpp
echo "// GENERATED RESOURCE FILE FRONTEND" > .eobjs/Windows/Windows/Run/resources.rc
for res in ../Additional/Windows/al/oal32.rc; do echo "#include \"$res\"" >> .eobjs/Windows/Windows/Run/resources.rc; done
windres.exe -o .eobjs/Windows/Windows/Run/resources.res -i .eobjs/Windows/Windows/Run/resources.rc -O coff
g++ -L../Additional/Windows/lib -static-libgcc -static-libstdc++ -o C:/Users/Aer/AppData/Local/Temp/egm2933248216552305134.tmp .eobjs/Windows/Windows/Run/SHELLmain.o .eobjs/Windows/Windows/Run/libEGMstd.o .eobjs/Windows/Windows/Run/Platforms/Win32/WINDOWScallback.o .eobjs/Windows/Windows/Run/Platforms/Win32/WINDOWSfonts.o .eobjs/Windows/Windows/Run/Platforms/Win32/WINDOWSmain.o .eobjs/Windows/Windows/Run/Platforms/Win32/WINDOWSstd.o .eobjs/Windows/Windows/Run/Platforms/Win32/WINDOWSwindow.o .eobjs/Windows/Windows/Run/Platforms/Win32/externals.o .eobjs/Windows/Windows/Run/Platforms/Win32/file_manip.o .eobjs/Windows/Windows/Run/Graphics_Systems/OpenGL/GSbackground.o .eobjs/Windows/Windows/Run/Graphics_Systems/OpenGL/GSblend.o .eobjs/Windows/Windows/Run/Graphics_Systems/OpenGL/GScolors.o .eobjs/Windows/Windows/Run/Graphics_Systems/OpenGL/GScurves.o .eobjs/Windows/Windows/Run/Graphics_Systems/OpenGL/GSd3d.o .eobjs/Windows/Windows/Run/Graphics_Systems/OpenGL/GSenable.o .eobjs/Windows/Windows/Run/Graphics_Systems/OpenGL/GSfont.o .eobjs/Windows/Windows/Run/Graphics_Systems/OpenGL/GSmiscextra.o .eobjs/Windows/Windows/Run/Graphics_Systems/OpenGL/GSprmtvs.o .eobjs/Windows/Windows/Run/Graphics_Systems/OpenGL/GSscreen.o .eobjs/Windows/Windows/Run/Graphics_Systems/OpenGL/GSsprite.o .eobjs/Windows/Windows/Run/Graphics_Systems/OpenGL/GSstdraw.o .eobjs/Windows/Windows/Run/Graphics_Systems/OpenGL/GSsurface.o .eobjs/Windows/Windows/Run/Graphics_Systems/OpenGL/GStextures.o .eobjs/Windows/Windows/Run/Graphics_Systems/OpenGL/OPENGLStd.o .eobjs/Windows/Windows/Run/Graphics_Systems/OpenGL/glew.o .eobjs/Windows/Windows/Run/Audio_Systems/OpenAL/as_basic.o .eobjs/Windows/Windows/Run/Audio_Systems/OpenAL/wrap_oal.o .eobjs/Windows/Windows/Run/Collision_Systems/BBox/coll_funcs.o .eobjs/Windows/Windows/Run/Collision_Systems/BBox/coll_impl.o .eobjs/Windows/Windows/Run/Collision_Systems/BBox/coll_util.o .eobjs/Windows/Windows/Run/Collision_Systems/BBox/placeholderlinks.o .eobjs/Windows/Windows/Run/Widget_Systems/None/nowidget_impl.o .eobjs/Windows/Windows/Run/Universal_System/CallbackArrays.o .eobjs/Windows/Windows/Run/Universal_System/ENIGMA_GLOBALS.o .eobjs/Windows/Windows/Run/Universal_System/IMGloading.o .eobjs/Windows/Windows/Run/Universal_System/backgroundinit.o .eobjs/Windows/Windows/Run/Universal_System/backgroundstruct.o .eobjs/Windows/Windows/Run/Universal_System/collisions_object.o .eobjs/Windows/Windows/Run/Universal_System/darray.o .eobjs/Windows/Windows/Run/Universal_System/depth_draw.o .eobjs/Windows/Windows/Run/Universal_System/dynamic_args.o .eobjs/Windows/Windows/Run/Universal_System/estring.o .eobjs/Windows/Windows/Run/Universal_System/events.o .eobjs/Windows/Windows/Run/Universal_System/fileio.o .eobjs/Windows/Windows/Run/Universal_System/fontinit.o .eobjs/Windows/Windows/Run/Universal_System/fontstruct.o .eobjs/Windows/Windows/Run/Universal_System/globalupdate.o .eobjs/Windows/Windows/Run/Universal_System/graphics_object.o .eobjs/Windows/Windows/Run/Universal_System/highscore_functions.o .eobjs/Windows/Windows/Run/Universal_System/instance.o .eobjs/Windows/Windows/Run/Universal_System/instance_system.o .eobjs/Windows/Windows/Run/Universal_System/loading.o .eobjs/Windows/Windows/Run/Universal_System/mathnc.o .eobjs/Windows/Windows/Run/Universal_System/move_functions.o .eobjs/Windows/Windows/Run/Universal_System/multifunction_variant.o .eobjs/Windows/Windows/Run/Universal_System/object.o .eobjs/Windows/Windows/Run/Universal_System/path_functions.o .eobjs/Windows/Windows/Run/Universal_System/pathinit.o .eobjs/Windows/Windows/Run/Universal_System/pathstruct.o .eobjs/Windows/Windows/Run/Universal_System/planar_object.o .eobjs/Windows/Windows/Run/Universal_System/rectpack.o .eobjs/Windows/Windows/Run/Universal_System/reflexive_types.o .eobjs/Windows/Windows/Run/Universal_System/resource_data.o .eobjs/Windows/Windows/Run/Universal_System/roomsystem.o .eobjs/Windows/Windows/Run/Universal_System/simplecollisions.o .eobjs/Windows/Windows/Run/Universal_System/soundinit.o .eobjs/Windows/Windows/Run/Universal_System/spriteinit.o .eobjs/Windows/Windows/Run/Universal_System/spritestruct.o .eobjs/Windows/Windows/Run/Universal_System/terminal_io.o .eobjs/Windows/Windows/Run/Universal_System/transform_object.o .eobjs/Windows/Windows/Run/Universal_System/var4.o .eobjs/Windows/Windows/Run/Universal_System/var4_lua.o .eobjs/Windows/Windows/Run/Universal_System/zlib.o .eobjs/Windows/Windows/Run/Universal_System/Extensions/Alarms/alarmcode.o .eobjs/Windows/Windows/Run/Universal_System/Extensions/Timelines/timelines.o .eobjs/Windows/Windows/Run/Universal_System/Extensions/Paths/paths.o .eobjs/Windows/Windows/Run/Universal_System/Extensions/MotionPlanning/motion_planning.o .eobjs/Windows/Windows/Run/Universal_System/Extensions/MotionPlanning/motion_planning_struct.o .eobjs/Windows/Windows/Run/Universal_System/Extensions/MotionPlanning/mp_movement.o .eobjs/Windows/Windows/Run/Universal_System/Extensions/DateTime/date_time.o .eobjs/Windows/Windows/Run/Universal_System/Extensions/DataStructures/data_structures.o .eobjs/Windows/Windows/Run/resources.res -lffi -lcomdlg32 -lgdi32 -lopengl32 -lglu32 -lopenal32 -lalure32 -lvorbisfile -lvorbis -ldumb -logg -lz
Built to C:/Users/Aer/AppData/Local/Temp/egm2933248216552305134.tmp
+++++Make completed successfully.++++++++++++++++++++++++++++++++++++
0 Adding Sprites to Game Module:
Done writing sprites.
Finalized sprites.
0 Sounds:
Done writing sounds.
0 Adding Backgrounds to Game Module:
Done writing backgrounds.
1 Adding Fonts to Game Module:
Done writing fonts.
0 Adding Paths to Game Module:
Done writing paths.
Closing game module and running if requested.
Running "C:\Users\Aer\AppData\Local\Temp\egm2933248216552305134.tmp"
make[1]: Leaving directory `/c/Users/Aer/Downloads/Downloaded Programs/enigma-dev-enigma-dev-update-stable-444-g9e3060f/enigma-dev-enigma-dev-9e3060f/ENIGMAsystem/SHELL'
Game returned -1073741819
12
Help Desk / Re: ENIGMA Shell crashes on Win 7 64-bit
« on: July 18, 2012, 07:52:13 PM »
I just tried it. Same thing happened. ENIGMA Shell crashed. I tried Catch The Clown and Simple Maze Game on the download page I posted
13
Help Desk / (Solved)ENIGMA Shell crashes on Win 7 64-bit
« on: July 18, 2012, 07:31:10 PM »
I just downloaded ENIGMA using the instructions outlined here: http://enigma-dev.org/download.htm I also tried both sample games and when I click ENIGMA->Run the console opens and finishes, the ENIGMA Shell pops up, greys out, then a Windows crash error shows up saying "emg.tmp has stopped working" "Close Program", then when I click "Close Program" the console says "Game returned 255". I'm using Windows 7 64-bit
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